PC releases aside, Cuphead was initially an Xbox One exclusive. Thanks to the growing relationship between Microsoft and Nintendo, however, the game has finally found its way to Nintendo Switch! Cuphead is known for its signature visuals and challenging enemies. As the game approaches a more casual audience on Nintendo Switch, there are important questions to ask: how does the game hold up, and does its high difficulty level detract from the experience?
Just yesterday, Pokémon Sword and Shield were shaping up to be strong entries in the Pokémon franchise: clean, stylized graphics, wide open areas, and interesting new mechanics had sold fans around the globe. Today’s Nintendo Treehouse Live presentation featured Pokémon Sword and Shield, and an appalling bit of information was confirmed: players will not be able to transfer Pokémon that are not assigned to the Galar region Pokédex.
Despite everything, the Pokémon developers still seem out of touch with their core fanbase, and this raises a point: several aspects of the Pokémon series have become stale or overused, and Sword and Shield are as good a time as ever to change things up for the greater good. In today’s post, we’re going to go over why an incomplete National Pokédex is such a bad thing and how the new titles could potentially draw competitive players in with updated features.
During today’s Nintendo Direct presentation, both Banjo-Kazooie and Hero (from the Dragon Quest series) have been confirmed as the next two DLC newcomers! Banjo-Kazooie are set for release in Fall 2019, while The Hero is slated for a Summer 2019 release. Each fighter will come with a stage and several music tracks from their home series; by extension, both will also receive amiibo figures!
Cloud’s Forum Adventures (often shortened to CFA) was an awful comic series I worked on from 2012 to 2015. You’ll see what I mean just by reading one episode: its characters are dull, its plot is cliche, and its visuals are awkward and uninteresting.
Believe it or not, CFA has had enough fans to generate a multitude of fan-made episodes. Although rare, these episodes are drawn by different artists and feature radically different art styles and storylines. Most of them are rather old, but then again, all of CFA is!
Yesterday morning, the Pokémon Sword and Shield-centric Nintendo Direct was made available to Pokémon fans around the world. A treasure trove of information was revealed regarding the upcoming titles, including its worldwide release date of November 15. The presentation also revealed new features and several brand-new Pokémon, and today, we’re going to break down each individual reveal. If you’d prefer to watch the Nintendo Direct yourself, you can do so here. Otherwise, let’s get right into it!
I first played The Legend of Zelda: Ocarina of Time 3D when I was twelve years old. At the time, the only game I’d played from start to finish was Pokémon Pearl. As my first Zelda game, Ocarina of Time was unlike anything I’d ever played before. Naturally, after finishing the main story, I wanted more, and that brought me to The Legend of Zelda: Majora’s Mask. I picked up the original Nintendo 64 version and began playing; given my age at the time, though, it wasn’t long before I backed out.
Despite sharing nearly all of its assets with Ocarina of Time, Majora’s Mask is nothing like it. The game has its own unique atmosphere: one that was actually a tad too frightening for me back in the day. In 2015, The Legend of Zelda: Majora’s Mask 3D was released for Nintendo 3DS, and I recently decided to play the whole game all the way through. There are a lot of changes from the original Nintendo 64 version – both good and bad – but do they enhance the overall experience, and most of all, does the game still hold up twenty years after its initial release?
Outside of Super Smash Bros., the Ice Climbers have only appeared in one game. Ice Climber – released for the Nintendo Entertainment System in 1985 – hasn’t held up too well (at least in my opinion). And it isn’t like Popo or Nana had any character development; they were essentially silent protagonists whose personalities were only partially shown after clearing a bonus level.
So, then, why do I find myself determined to train the strongest Ice Climbers amiibo? That’s a question I don’t have an answer to. Working with the Ice Climbers amiibo is extremely difficult, and of all the characters I’ve ever trained (both in Smash 4 and Ultimate), the Ice Climbers are perhaps the saddest example of lost potential. They’ve got more than a couple issues that hold them back, and it’s unclear if any of them can be corrected or overlooked with further training. Continue reading The Problem with Super Smash Bros. Ultimate’s Ice Climbers amiibo