A complete summary of Duck Hunt’s performance in Super Smash Bros. 4 can be found on the character’s information page. It includes strengths and weaknesses, AI quirks, and an archive of tournament representation and results.
Stats & Bonus Effects
Duck Hunt’s best equipment setup balances Attack and Defense (+90 Attack / +80 Defense / -50 Speed) at the cost of Speed. In terms of bonus effects, Auto-heal capability, Lifesteal, and Improved escapability are essential.
Duck Hunt benefits from the High-Explosive Shot and Mega Gunman custom moves. The former can only be kicked once, but can be detonated on command; the latter summons a larger gunman that can help shield Duck Hunt from incoming attacks.
An amiibo becomes strongest if it is mirror matched all the way to Level 50. This is done to teach the AI which moves to rely on; after reaching Level 50, it will use this training as a base and expand upon it with matchup experience. While training your amiibo, do not play aggressively or go off-stage; instead, remain grounded and keep the following moves in mind:
- Neutral options: jab, forward tilt, down tilt, neutral special (High-Explosive Shot), side special (Clay Shooting), and down special (Mega Gunman). Duck Hunt’s jab and forward tilt are best suited for close combat. High-Explosive Shot, Clay Shooting, and Mega Gunman should all be used from a distance.
- Main KO moves: forward smash (Zapper). In terms of KO moves, forward smash is just about all Duck Hunt has. It’s not very reliable, but with good timing and spacing, it can work.
- Moves to avoid: up smash. Duck Hunt may learn to overuse up smash. This isn’t a good thing. Up smash lacks range and its three separate hits often fail to connect.
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