How to train a Villager amiibo in Super Smash Bros. 4

A complete summary of Villager’s performance in Super Smash Bros. 4 can be found on the character’s information page. It includes strengths and weaknesses, AI quirks, and an archive of tournament representation and results.

Stats & Bonus Effects

Villager’s best equipment setup balances Attack and Defense (+80 Attack / +80 Defense / -40 Speed) at the cost of Speed. In terms of bonus effects, Auto-heal capability, Lifesteal, and Improved escapability are essential.

Villager benefits from the Pushy Lloid and Timber Counter custom moves. The former has a larger hitbox and strikes multiple times, while the latter causes opponents to trip over the planted sapling.

Recommended Training

An amiibo becomes strongest if it is mirror matched all the way to Level 50. This is done to teach the AI which moves to rely on; after reaching Level 50, it will use this training as a base and expand upon it with matchup experience. While training your amiibo, do not play aggressively or go off-stage; instead, remain grounded and keep the following moves in mind:

  • Neutral options: jab, forward tilt, down tilt, side special (Pushy Lloid), and down special (Timber Counter). Villager’s jab is decent, and can be used to great effect multiple times in a row. It can also combo into one of Villager’s tilts. Both his forward tilt and down tilt are fast and strong, and are vital to his success. Pushy Lloid is best used from afar to close the gap between you and your amiibo – it can also be fired off-stage to catch a recovering opponent. During training, you should also try to keep a Timber Counter sapling on the field at all times. Don’t worry about watering it – as long as you plant it every so often, you’re good.
  • Main KO moves: forward smash (Bowling Ball) and up smash. Villager can learn to get exciting KOs with his forward smash off the ledge, so use this edgeguarding technique as your primary KOing strategy. Don’t use it as an on-stage kill move, though – its limited range and slow speed don’t work out very well. Up smash isn’t quite as strong and has a strange hitbox, but with proper spacing, can help Villager pick up a KO in a pinch.
  • Moves to avoid: down smash (Dig) and grab (Net). Villager’s problem with spamming his down smash can potentially break this amiibo – you’re better off avoiding the move entirely. You should also avoid using Villager’s grab, as its sluggish startup and ending lag leave him horribly vulnerable.

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