A complete summary of Charizard’s performance in Super Smash Bros. 4 can be found on the character’s information page. It includes strengths and weaknesses, AI quirks, and an archive of tournament representation and results.
Stats & Bonus Effects
Charizard’s best equipment setup involves a heavy focus on Attack and Defense (+100 Attack / +100 Defense / -80 Speed) at the cost of Speed. In terms of bonus effects, Improved launch ability, Lifesteal, and Improved escapability are essential.
Charizard benefits from the Fire Fang, Dragon Rush, and Fly High custom moves. Fire Fang discourages the AI from using its neutral special, Dragon Rush does not inflict recoil damage and serves as a superior recovery move, and Fly High travels farther and deals no damage.
An amiibo becomes strongest if it is mirror matched all the way to Level 50. This is done to teach the AI which moves to rely on; after reaching Level 50, it will use this training as a base and expand upon it with matchup experience. While training your amiibo, do not play aggressively or go off-stage; instead, remain grounded and keep the following moves in mind:
- Neutral options: jab, forward tilt, and down tilt. Charizard can quickly rack up damage on unsuspecting opponents. Its jab is its fastest move available, and deals a lot of damage for being a neutral attack. Forward tilt has a lot of range as well as a sweetspot on the tip of its tail. Down tilt is faster than forward tilt, but has less range.
- Main KO moves: forward smash, up smash, and down smash. Forward smash is Charizard’s most reliable KO move – it grants it intangibility, meaning that it can’t take any damage or knockback while using it. Unfortunately, it suffers from high ending lag, so use this move with proper timing. Charizard’s up smash is a great aerial punish and strikes multiple times. Down smash is faster and has less ending lag, hits on both sides, and can even catch recovering opponents, but is much weaker in exchange.
- Moves to avoid: neutral special (Fire Fang). Fire Fang can be seen as a decent edge-guarding tool, but Charizard’s amiibo AI has a tendency to use this attack too often. It’s best to shelf this attack during your training.
- Situational moves: side special (Dragon Rush) and down special (Rock Smash). Dragon Rush is a powerful move, and aids in Charizard’s recovery – but it’s best if you limit your use of this move. Rock Smash might not seem like an important move on paper, but your Charizard amiibo may choose to use it during a vital situation; for example, its super armor allows it to interrupt Marth’s Dancing Blade. That being said, you don’t want your Charizard to overuse this attack, as there are better moves for it to focus on.
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