A complete summary of Toon Link’s performance in Super Smash Bros. 4 can be found on the character’s information page. It includes strengths and weaknesses, AI quirks, and an archive of tournament representation and results.
Stats & Bonus Effects
Toon Link’s best equipment setup balances Attack and Defense (+70 Attack / +70 Defense / -20 Speed) at the cost of Speed. In terms of bonus effects, Auto-heal capability, Lifesteal, and Improved escapability are essential. Toon Link does not benefit from any custom moves.
An amiibo becomes strongest if it is mirror matched all the way to Level 50. This is done to teach the AI which moves to rely on; after reaching Level 50, it will use this training as a base and expand upon it with matchup experience. While training your amiibo, do not play aggressively or go off-stage; instead, remain grounded and keep the following moves in mind:
- Neutral options: jab, forward tilt, up smash, and side special (Boomerang). These moves are all fast and possess decent power. Due to their speed, they can catch opponents off guard and help Toon Link quickly rack up damage. The AI doesn’t have the greatest grasp on its arrows and bombs, but it can use its Boomerang to great effect. Encourage the use of Boomerang by frequently attacking with your own.
- Main KO moves: forward smash. When you use Toon Link’s forward smash, be sure to use both hits of it by pressing the attack button twice.
- Moves to avoid: grab (Hookshot), grab aerial (Midair Hookshot), neutral special (Hero’s Bow), and down special (Bomb). Toon Link doesn’t benefit at all from grabbing enemies. As mentioned before, his back throw is strong, but it isn’t that strong, so the risk isn’t worth taking. When recovering, be sure to only use up special and not Toon Link’s tether recovery – if you do this too often, your amiibo will start using its tether recovery as an attack (this is called a grab aerial). As mentioned earlier, Toon Link is not proficient in the use of his Hero’s Bow and Bomb attacks. It’s in your best interest to avoid using both of these moves during training.
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