How to train a Sonic amiibo in Super Smash Bros. 4

A complete summary of Sonic’s performance in Super Smash Bros. 4 can be found on the character’s information page. It includes strengths and weaknesses, AI quirks, and an archive of tournament representation and results.

Stats & Bonus Effects

Sonic’s best equipment setup involves a concentration in Attack and Defense (+80 Attack / +80 Defense / -40 Speed) at the cost of Speed. In terms of bonus effects, Hyper smash attacks, Lifesteal, and Improved escapability are essential.

Sonic benefits from the Stomp and Burning Spin Dash custom moves. The former has a meteor effect and removes an ineffective combo hard-coded into the AI, while the latter has reduced speed but lessens the chance of the AI using it to self-destruct.

Recommended Training

An amiibo becomes strongest if it is mirror matched all the way to Level 50. This is done to teach the AI which moves to rely on; after reaching Level 50, it will use this training as a base and expand upon it with matchup experience. While training your amiibo, do not play aggressively or go off-stage; instead, remain grounded and keep the following moves in mind:

  • Neutral options: jab and forward tilt. In the same vein as Link and Pac-Man, Sonic’s jab is very fast and is effective at racking up a lot of damage in a short span of time. His jab is his most reliable neutral option, but his forward tilt is another useful attack that can be used as well.
  • Main KO moves: forward smash. Forward smash is Sonic’s most reliable KO option thanks to its power and speed. It should be your go-to kill option during your training sessions.
  • Moves to avoid: forward aerial, neutral special (Stomp), side special (Burning Spin Dash), and down special (Spin Charge). At some point, your Sonic will likely become addicted to his forward aerial. No one knows why he uses it so often, but he does. Try not to get hit by Sonic’s forward aerial, and attack him when he uses it. If Sonic uses any of his special moves during battle, he’s going to be in trouble. They aren’t well suited to an amiibo’s naturally defensive playstyle. The only exception to this rule is his up special – if you use that to recover, you’re fine.

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