A complete summary of Bowser Jr.’s performance in Super Smash Bros. 4 can be found on the character’s information page. It includes strengths and weaknesses, AI quirks, and an archive of tournament representation and results.
Stats & Bonus Effects
Bowser Jr.’s best equipment setup balances Attack and Defense (+60 Attack / +60 Defense / 0 Speed). In terms of bonus effects, Hyper smash attacks, Lifesteal, and Improved escapability are essential. Bowser Jr. does not benefit from any custom moves.
An amiibo becomes strongest if it is mirror matched all the way to Level 50. This is done to teach the AI which moves to rely on; after reaching Level 50, it will use this training as a base and expand upon it with matchup experience. While training your amiibo, do not play aggressively or go off-stage; instead, remain grounded and keep the following moves in mind:
- Neutral options: jab, forward tilt, up tilt, and down tilt. Bowser Jr.’s rapid jab deals a lot of damage, but is somewhat difficult to fully land at low percentages. Use it out of shield for best effect. Bowser Jr.’s forward tilt can be angled and is decent for spacing, while his up and down tilts are both quick attacks that can help him out of a tight spot.
- Main KO moves: forward smash (Smash Twin Drills) and up smash. Bowser Jr.’s forward smash can be angled, and is great at edgeguarding opponents when aimed downwards. His up smash is particularly powerful, and is best used as an aerial punish.
- Moves to avoid: neutral special (Clown Cannon) and down special (Mechakoopa). Clown Cannon is a slow, laggy projectile that isn’t powerful enough to justify the vulnerability it brings. Bowser Jr.’s AI rarely uses its Mechakoopa: and if it does, it will make no attempt to pick up the wandering Mechakoopa and throw it as a projectile.
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