Post-level 50 amiibo training

The following is an archived post from the Amiibo Dojo. It has been uploaded to the Exion Vault for referential purposes and retains its original publication date; some of the post’s links may not function currently or exist at all.

Welcome! You’re probably here because you’ve just used one of our training guides, and now you want to make your amiibo even better. That’s great – because at Level 50, your training truly begins. It’s time to iron out your amiibo’s flaws and make it the monster it was always meant to be. Now that your amiibo is Level 50, its framework has changed. Instead of learning nad analyzing your every move, your amiibo will now shift its focus to itself. One major change at Level 50 is that your amiibo will now learn more from being defeated than it did from Levels 1-49. Well then, let’s get started!

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Need some ideas to make your amiibo better? I’ve created a list of six things you can do to make your Level 50 amiibo even better. This guide only has two sections, by the way, so there’s no table of contents. I figured it wouldn’t be worth it.

#1: Use the Amiibo 15.

I mention Amiibo Trainer so much, you’d think I’m their advertising agent or something. I’m not. While Amiibo Trainer doesn’t have guides tailored to every single amiibo character, it’s got some really good tips and tricks to making your amiibo better. The most well-known of these tricks is the Amiibo 15 guide, which claims to make your amiibo better in 15 minutes of game time.

It sounds like clickbait. Or at least, it did to me, at first. I tried this guide on a whim, and it worked so well that I now use it to improve all of my Level 50 amiibo. The guide helps to teach your amiibo to use defensive tactics to open up offensive opportunities. If you’re interested in the free guide, you can check it out here (note: link defunct).

There’s one thing you should keep in mind when using this guide. It can teach amiibo to effectively counterattack, but if you try this guide on an aggressive amiibo, its aggressiveness will be toned down a bit. Likewise, if you try this on a passive amiibo, it may become a bit less passive. Luckily, it’s easy to get your amiibo back into its aggressive / passive state while still retaining what this guide teaches it.

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#2: Team up with your amiibo to teach it new moves.

There’s a rather new method discovered by Amiibo Dan that can teach your amiibo to use new moves. The basic idea of the method is to team up with your amiibo (with team against off) and face off against a Level 1 Donkey Kong CPU. For the duration of the matches you play, all you need to do is use moves you want your amiibo use more often.

If your amiibo isn’t using the moves you want it to, a few matches of this method should help it to start learning. Want to read more about this method? If so, click here (note: link defunct).

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#3: Have your amiibo fight other Level 50 amiibo.

This is one, if not the best and most simple way to improve your amiibo. Not only will fighting other amiibo hone both amiibo’s skills, but it’ll allow you to see how they act in battle so you can determine what aspect of their play they need to improve on. If your amiibo has equipment, I’d recommend it only face other amiibo that have equipment. Likewise, if your amiibo doesn’t have equipment, I recommend it only faces opponents that also aren’t fed equipment.t.

#4: Use timers to work out flaws in your amiibo’s play.

The idea of using timers to improve your amiibo comes from Amiibo Trainer. The basic idea is to turn timers on, and set the item frequency to high. Go into a timed mirror match against your amiibo, and be sure to grab the first timer that appears. Your amiibo will be slowed down, but you’ll still be at normal speed. This will allow you to very easily block its attacks and then counterattack. For more information on how to use timers to improve your amiibo, you can check out Amiibo Trainer’s Amiibo 15 guide, which will soon include more information on how to use timers to improve your amiibo.

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#5: Fight your amiibo yourself.

Whether you’re mirror matching your amiibo or fighting it as your best character, this “method” makes it easy to work out potential flaws in your amiibo’s playstyle. If your amiibo is trained defensively, then whenever you yourself fight your amiibo, you should act defensive. Likewise, if your amiibo is aggressive, you should act aggressive when you’re fighting your amiibo.

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#6: Have your amiibo practice against top-tier characters.

This one’s really important. If you want your amiibo to succeed in a tournament environment, it needs to have experience against a few select characters in order to stand a chance. These characters are Little Mac, Bowser, Ness, Rosalina & Luma, Mario, Marth, and Ganondorf. Let’s go over why your amiibo needs to know how to beat each character.

Little Mac: He’s unarguably the best amiibo in the game. If there’s any one character that you 100% have to have your amiibo know how to beat, it’s Little Mac. His unrivaled power and shield-breaking prowess allows him to dominate amiibo that have never faced him before. Heck, most of the time, that power is still enough to destroy even amiibo who have faced him before.

Bowser: The king of koopas is a typical heavyweight: slow, but powerful. He’s someone to watch out for in tournament play. His side special, Flying Slam, is nearly unbeatable due to its fast speed and high damage output. His attacks hit so hard that your amiibo is always at a kill percentage, in Bowser’s eyes at least.

Ness: One of the most commonly-seen amiibo in tournament play. It’s easy to see why, too – he’s strong, quick, and has a back throw so powerful it’s unfair. Not to mention his PK Fire move, which racks up damage frighteningly fast.

Rosalina & Luma: If your amiibo has never faced Rosalina & Luma before, it simply won’t know what to think of Luma. Rosalina can send out Luma and call it back at her will, which confuses amiibo who haven’t encountered her before. Because of this, Rosalina has an automatic advantage over an amiibo who’s never faced her before. It’s important that you try to expose your amiibo to Rosalina at some point.

Mario: Probably the most common amiibo seen in tournaments. Is it because he’s easy to find, or because he’s actually good? Both. In any case, if you enter your amiibo into a tournament, you’re bound to face a Mario.

Marth: He’s got tippers, quick attacks, and shield-breaking abilities. Isn’t that something to be afraid of? Marth’s not too common at tournaments, but he is a strong amiibo, so it’s important that your amiibo learns to fight him at some point.

Ganondorf: Last, but certainly not least on this list, is Ganondorf. In the same vein as Bowser, he’s extremely powerful. With rage, his smash attacks can literally KO an opponent at 0%. He’s truly someone to watch out for.


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Fixing common training problems

The road of amiibo training is a long one. At some point while you make your Level 50 amiibo better, it’s going to start doing something that you don’t want it to. And that’s where this section will hopefully come in handy.

Problem #1: My amiibo’s spamming a move!

THE CAUSE: It’s easy for your amiibo to develop a problem with spamming a move. The reason your amiibo spams a move could be one of three causes. The first cause is that you used the move that the amiibo spams against it too often, so it’s taking after you and using it too. The second cause is that the amiibo is hitting and killing you with the move so often that it’s come to rely on it. And the third could be because its AI is literally coded to span that move. One example of this is Sonic with his forward aerial.

THE FIX: The best way to stop an amiibo is to use the Timer item in conjunction with setting your amiibo to 300% handicap. The timer item will slow down your amiibo’s movement and attack speed, but you’ll stay at normal speed. Once you grab a timer, all you need to do is wait for your amiibo to use the move it’s spamming. When it does, block, dodge, or get out of the way, and KO the amiibo while it is doing the move.

Problem #2: My amiibo jumps and uses aerials too much!

Staying on the ground is really important for an amiibo. If your amiibo uses too much aerials, it will get easily punished by other amiibo, who will merely block the aerial attack and retaliate with a smash attack. There’s a custom stage that you can try out to prevent your amiibo from jumping.

All you need to do is create a long, rectangle platform like the one shown above. Then, above that, create a rectangular box of lava above it! When you play on this stage, be sure to only do 1-stock games (if your amiibo gets KO’d and respawns, it’ll have trouble returning below the lava). A few matches on this stage will help your amiibo to stop using aerials.

Another tip I have for you if your amiibo is using too many aerials is to simply punish them whenever they go into the air, and for you yourself to refrain from jumping and using aerials.

Problem #3: I trained my amiibo aggressively, but suddenly it isn’t acting aggressive anymore!

I believe there’s two possible causes for this. First, your amiibo might have fought another amiibo whose playstyle was drastically different than theirs. One time, my super-aggressive Captain Falcon amiibo fought my defensive Pikachu amiibo. After the match was over, Captain Falcon wasn’t aggressive anymore! Pikachu, because he played so defensively, set a slow pace that Captain Falcon had to follow. So yes, fighting other amiibo in general may cause this to happen to your amiibo. The second reason may be because you acted too defensive or passive while fighting your amiibo.

The best way to make an amiibo aggressive again is to use a character with no projectiles, such as Captain Falcon, against your amiibo. When you fight your amiibo, don’t focus on blocking or dodging at all. Attack your amiibo as often as possible, and score as many KOs as you can.

Problem #4: When my amiibo grabs, it pummels, but lets go before it can throw!

There’s no way around this. Amiibo, by default can escape from grabs faster than a human or CPU. When your amiibo grabs a foe, it doesn’t take into account if it’s an amiibo or a CPU. It pummels a set number of times before throwing, but since an amiibo can escape faster than a CPU, it can escape before your amiibo throws it.


I gave you six things you could do to improve your amiibo, as well as solutions to common training problems. If you’re experiencing a problem that’s not listed here, you can contact me by filling out this form or emailing me at amiibocloud@gmail.com!

If you haven’t already, check out Amiibo Dojo on Twitter. We post updates on new guides an articles just about every day. If you’re interested in down-to-the minute updates regarding Amiibo Dojo, give it a follow!


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