A complete summary of Roy’s performance in Super Smash Bros. 4 can be found on the character’s information page. It includes strengths and weaknesses, AI quirks, and an archive of tournament representation and results.
Stats & Bonus Effects
Roy’s best equipment setup consists of a balance between Attack and Defense (+60 Attack / +60 Defense / 0 Speed). In terms of bonus effects, Hyper smash attacks, Lifesteal, and Improved escapability are essential. As with all downloadable fighters, Roy does not have any custom moves.
An amiibo becomes strongest if it is mirror matched all the way to Level 50. This is done to teach the AI which moves to rely on; after reaching Level 50, it will use this training as a base and expand upon it with matchup experience. While training your amiibo, do not play aggressively or go off-stage; instead, remain grounded and keep the following moves in mind:
- Neutral options: forward tilt (Sharp Edge), down tilt (Low Stab), up tilt, and side special (Double-Edge Dance). Roy’s tilts are all fast and powerful – when using them, get as close to your amiibo as possible to maximize their damage output. When using Double-Edge Dance, be sure to land all four hits of the attack.
- Main KO moves: forward smash, up smash (Flame Sword), and down special (Counter). At point blank, Roy’s forward smash is his strongest move (bar Flare Blade). It can be used as a KO move, a shield breaker, and an edgeguard. Roy’s up smash is great for aerial punishes due to its multiple-hit properties. Roy’s counter move is one of the most damaging in the game. It’s best used against smash attacks and to punish aerials.
- Moves to avoid: neutral special (Flare Blade) and up special (Blazer). Roy’s amiibo may use these two moves at random. They don’t bring him any notable benefit, and leave him horribly vulnerable afterwards. It’s best that you refrain from using these two attacks during training.
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