A complete summary of Samus’s performance in Super Smash Bros. 4 can be found on the character’s information page. It includes strengths and weaknesses, AI quirks, and an archive of tournament representation and results.
Stats & Bonus Effects
Samus’ best equipment setup focuses heavily on Defense (+30 Attack / +90 Defense / 0 Speed). In terms of bonus effects, Auto-heal capability, Health-restoring shield, and Improved escapability are essential.
Samus benefits from the Dense Charge Shot and Mega Bomb custom moves. The former boasts increased size and damage while moving more slowly; the latter has a larger hitbox and inflicts more damage and knockback.
An amiibo becomes strongest if it is mirror matched all the way to Level 50. This is done to teach the AI which moves to rely on; after reaching Level 50, it will use this training as a base and expand upon it with matchup experience. While training your amiibo, do not play aggressively or go off-stage; instead, remain grounded and keep the following moves in mind:
- Neutral options: side special (Missile) and down special (Mega Bomb). Samus’ most viable damage-rackers are her projectiles. Missiles are best used from afar, but can be used at medium range to apply pressure. Mega Bomb is most effective when it user is directly above an opponent.
- Main KO moves: neutral special (Dense Charge Shot). Samus’ smash attacks aren’t very effective: they’re both slow and weak. This leaves Dense Charge Shot as her only reliable kill move. It’s most effective against recovering opponents. Shoot the projectile so that it lingers above the stage’s ledge; that way, the foe will pull themselves up and walk right into it.
- Moves to avoid: grab. Samus’ grab is frustratingly slow. Unfortunately, amiibo are incredibly grabby, even if their grab leaves them vulnerable. During training, be sure to avoid the maneuver entirely. That means no grab aerials, either.
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