How to train a Ness amiibo in Super Smash Bros. Ultimate

A complete summary of Ness’s performance in Super Smash Bros. Ultimate can be found on the character’s information page. It includes strengths and weaknesses, quirks in artificial intelligence, and an archive of tournament representation and results.

Recommended Training

An amiibo becomes strongest when it is mirror matched all the way to Level 50 with its Learn button switched on. For more information on effectively raising an amiibo, follow this link. Here is a complete breakdown of Ness’s moveset and which options to focus on during training:

  • Neutral: Ness’s strongest neutral option is PK Fire. It can be spammed repeatedly to great effect, as AI opponents struggle to escape the fireballs. Links into an up smash or grab. Other potential moves include neutral attack, forward tilt, and up smash.
  • On-stage KOs: When both opponents are grounded, Ness’s best KO moves are up smash and back throw. Up smash is rather fast and covers a wide range, while back throw kills incredibly early. Both moves should be heavily prioritized during training.
  • Above-stage: When the opponent is in the air, Ness should be chasing them down with PK Thunder projectiles. This maneuver racks up ridiculous amounts of damage and can even KO enemies off the top. If Ness himself is in the air, up aerial is a strong option that can rack up respectable amounts of damage.
  • Off-stage: Ness should be kept on-stage at all costs. As mentioned previously, he can chase opponents with PK Thunder; given that his recovery is unreliable he does not need to risk going off-stage.
  • Moves to avoid: Ness’s AI cannot properly use PK Flash. Instead of charging the move, it will release it instantly. Down tilt also accomplishes very little and worsens Ness’s matchup against Bowser, who cannot be flinched by the attack.

    Stats & Spirit Effects

By all accounts, the best Spirit effects in the game are Super Armor, Slow Super Armor, Armor Knight, and Autoheal. Unfortunately, these bonuses are prohibited in competitive play; if you do not intend on entering online tourneys, all of them work well with Ness. For trainers looking to participate in tournaments where these Spirit effects are banned, here are a handful of alternate options: Side Special ↑, Up Special ↑, and PSI Attack ↑. In terms of stat spreads, setups between 2100 / 2100 and 0 / 4200 are viable options to consider.

If you would like to read more guides, please follow this link. This guide was written by Cloud.


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