How to train a Lucas amiibo in Super Smash Bros. Ultimate

A complete summary of Lucas’s performance in Super Smash Bros. Ultimate can be found on the character’s information page. It includes strengths and weaknesses, AI quirks, and an archive of tournament representation and results.

Stats & Spirit Effects


In terms of stats, using a balanced spread (2100 / 2100) or a fully defensive one (0 / 4200) are both fine options that work well with Lucas. As long as you go with one of these, the character will yield results.

Lucas’s quick, cheap-KO playstyle works well with many builds, but the best setup is Armor Knight & Move Speed ↑. Other options include PSI Attack ↑, Air Attack ↑, Toss & Meteor, and Strong Throw.

Recommended Training


An amiibo becomes strongest if it is mirror matched all the way to Level 50 with its Learn button switched on. Playing a best-of-five match (configurable via the rules menu) will cause it to level up much faster.

Lucas gets most of his KOs by gimping opponents. Off-stage play is incredibly important to the character’s success and should be heavily prioritized during training. Simply put, if the opponent is off-stage, Lucas should be too; using back and down aerials is the easiest way to intercept an enemy’s recovery. Below is a complete breakdown of Lucas’ moveset and which attacks to focus on during training:

  • Neutral attack: A trio of weak kicks that serve as Lucas’ fastest interrupt. Good to throw out to intercept moves with high startup. The amiibo will use it well, so make sure to teach this when you can.
  • Forward tilt: A small burst of PSI that can be angled. Has a sweetspot in the center of the diamond. The AI is very good at spacing it and landing the sweetspot.
  • Up tilt: An upward PSI-powered kick that can juggle opponents depending on their weight and damage. Good for hitting opponents on platforms, however Lucas’ AI will excel more at using aerials. Not a move you need to teach.
  • Down tilt: No PSI, but at lower percents it can combo into itself, especially at the ledge. Follow up with a forward tilt, grab, or forward smash – the AI will already know all of the combos, but whichever one you do more may affect their decision making.
  • Dash attack: A slow PSI attack that deals more damage at its tip than at its base. Its ending lag makes it risky to use, however it has high kill potential and a disjointed hitbox that can make it quite rewarding. Use it, but sparingly.
  • Forward smash: Deals more damage at the tip and serves as a decent KO option. Gimping is generally a more reliable kill strategy, but forward smash suffices on-stage. This move also reflects projectiles, which can turn a lot of matchups, such as Mii Gunner, in Lucas’ favor.
  • Up smash (PK Smash Geyser): Lucas’ strongest attack, in terms of firepower. Don’t use it at all, as the Lucas AI will begin to spam this move if used to any notable degree at lower levels.
  • Down smash (PK Blow): Three PSI blasts that increase in range and decrease in power with each consecutive hit. Another viable on-stage kill move that can even KO at the edge as the opponent tries to recover.
  • Neutral aerial: A solid approach option that can trap opponents with small PSI bursts. It can lead into an aerial and should be used fairly often.
  • Forward aerial: A PSI-powered kick that can make space or KO at high percentages. Definitely an important one to teach; can be used off-stage or out of a short hop to great effect.
  • Back aerial (PK Meteor Kick): A nasty, satisfying spike and one of Lucas’ premier off-stage gimps. Go off-stage and use this constantly to try and intercept the enemy’s recovery.
  • Up aerial: A short-ranged headbutt that inflicts respectable damage and knockback. Can be used occasionally as a situational kill move, or combo into itself on heavier characters. Don’t avoid it, don’t prioritize it.
  • Down aerial (PK Foot Stomp): Another one of Lucas’ premier off-stage gimps. Both back and down aerial can spike enemies, so use them both aggressively against recovering opponents. This move is also decent on stage, however Lucas will try it even against opponents like Link or Bowser, so it’s a heavy trade-off to teach it as such.
  • Forward throw: One of the strongest forward throws in the game that can KO at high percentages. Use it when close to the edge.
  • Back throw: A powerful throw that can KO opponents at the ledge. Even the heaviest of characters are killed before 150%.
  • Up throw: Another viable kill throw. Works best on Battlefield-form stages at the highest available platform.
  • Down throw: It can combo into a neutral aerial at low percentages, but its ending lag has increased from Smash 4, limiting it’s use.
  • Neutral special (PK Freeze): Do not use this attack at all. The AI does not use it properly: not only will it learn to spam the move, but it always uses it uncharged. Avoid PK Freeze at all costs to prevent this from happening.
  • Side special (PK Fire): Lucas’ go-to zoning tactic. Use it from a distance, rack up damage, and then toss the opponent off stage with a throw.
  • Up special (PK Thunder): A fantastic recovery tool that sends Lucas very far. As an attack, it’s best to only use it to edgeguard – which the amiibo will do to full effect.
  • Down special (PSI Magnet): It can absorb energy-based projectiles to restore health. Don’t use it as an attack, as the AI will then spam it against characters without projectiles to absorb.

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