How to train a Kirby amiibo in Super Smash Bros. Ultimate

A complete summary of Kirby’s performance in Super Smash Bros. Ultimate can be found on the character’s information page. It includes strengths and weaknesses, quirks in artificial intelligence, and an archive of tournament representation and results.

Recommended Training

An amiibo becomes strongest when it is mirror matched all the way to Level 50 with its Learn button switched on. For more information on effectively raising an amiibo, follow this link. Here is a complete breakdown of Kirby’s moveset and which options to focus on during training:

  • Neutral: Kirby boasts a wide variety of potential neutral options. Neutral attack, forward tilt, and grab are all useful damage-rackers; up tilt can combo into itself or an up aerial, while down tilt can link into a forward smash at low percentages.
  • On-stage KOs: Forward smash, up smash, and down smash are surprisingly powerful and serve as Kirby’s primary kill moves. Kirby can also afford to go off-stage and gimp opponents with repeated down aerials.
  • Above-stage: If Kirby is launched upward, he can return to the stage with Final Cutter or Stone. Though this strategy may not seem like a good idea, AI opponents have trouble dodging “stall-then-fall” moves.
  • Off-stage: In addition to his down aerial spike, Kirby can also use his forward, back, and neutral aerials to keep opponents at bay.
  • Moves to avoid: Kirby’s AI has trouble using many of its copy abilities and rarely connects its Hammer Flip move. Avoid these attacks during training.

    Stats & Spirit Effects

By all accounts, the best Spirit effects in the game are Super Armor, Slow Super Armor, Armor Knight, and Autoheal. Unfortunately, these bonuses are prohibited in competitive play; if you do not intend on entering online tourneys, all of them work well with Kirby. For trainers looking to participate in tournaments where these Spirit effects are banned, here are a handful of alternate options: Instadrop, Impact Run, Air Attack ↑, and Physical Attack ↑. In terms of stat spreads, setups between 2100 / 2100 and 0 / 4200 are viable options to consider.

If you would like to read more guides, please follow this link. This guide was written by Cloud and Clockwerk66.


8 thoughts on “How to train a Kirby amiibo in Super Smash Bros. Ultimate”

  1. My Kirby is spamming smash attacks. Is there any way to stop it? (Note: I’ve given him a super armor spirit, so punishing it just isn’t possible without another smash attack, with seems to encourage it more. Also, I’m not resetting him. It took me forever to get that spirit.)

    1. Your best bet is to not let him hit you. It’s a disappointing answer, but it’s true!

      amiibo learn most from their own successes and failures, not necessarily yours. The first step would be to try to stay out of Kirby’s smash attack range. After he misses over and over again, he will likely start relying on other moves. Try to let him hit you with his non-smash attack moves so that he sees something he is doing works. And throughout all this, don’t attack with any smashes of your own (even if you are not playing as Kirby).

      It’s going to take a good deal of patience to work this flaw out but as long as he keeps missing his smashes and landing his other moves, he should be on the right track!

    2. Nvm I figured it out just keep playing matches and punish with anything that’s a non smash attack (I used tilts) and he’ll start to mix up his move choices.

  2. Another tip I figured out: don’t teach Kirby to taunt. He tends to spam it at the worst possible time

    1. The best advice I can give is to never let Kirby hit you with it. amiibo seem to learn more from what attacks they connect, not necessarily the ones you use against it. If Kirby hits you with it I would recommend quitting the match.

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