A complete summary of Falco’s performance in Super Smash Bros. Ultimate can be found on the character’s information page. It includes strengths and weaknesses, quirks in artificial intelligence, and an archive of tournament representation and results.
An amiibo becomes strongest when it is mirror matched all the way to Level 50 with its Learn button switched on. For more information on effectively raising an amiibo, follow this link. Here is a complete breakdown of Falco’s moveset and which options to focus on during training:
- Neutral: Neutral attack, forward tilt, up tilt, and down tilt are solid grounded options, the latter two of which serve as important combo starters. Back aerial is incredibly strong and should be heavily prioritized during training. Down throw is another great move that can link into a jab, forward tilt, up smash, neutral aerial, or forward aerial.
- On-stage KOs: Falco’s smash attacks are incredibly strong, making them potent kill moves. Forward smash is especially useful at the edge, up smash is a fantastic aerial punish, and down smash strikes on both sides.
- Above-stage: As with most fighters, Falco should wait for the opponent to fall to the ground and then strike with an up smash. Neutral aerial can help secure a landing if Falco himself is launched.
- Off-stage: Down aerial serves as Falco’s main gimping tool. It is best used to spike off-stage opponents into the bottom blast zone. Forward and back aerials can be used as well.
Stats & Spirit Effects
By all accounts, the best Spirit effects in the game are Super Armor, Slow Super Armor, Armor Knight, and Autoheal. Unfortunately, these bonuses are prohibited in competitive play; if you do not intend on entering online tourneys, all of them work well with Falco. For trainers looking to participate in tournaments where these Spirit effects are banned, here are a handful of alternate options: Air Attack ↑, Physical Attack ↑, and Instadrop. In terms of stat spreads, setups between 2100 / 2100 and 0 / 4200 are viable options to consider.