A complete summary of Little Mac’s performance in Super Smash Bros. Ultimate can be found on the character’s information page. It includes strengths and weaknesses, AI quirks, and an archive of tournament representation and results.
An amiibo becomes strongest if it is mirror matched all the way to Level 50 with its Learn button switched on. For more information on effectively raising an amiibo, follow this link. Here is a complete breakdown of Little Mac’s moveset and which attacks to focus on during training:
- Neutral: Forward Smash. Like in Smash 4, Little Mac is a C-Stick warrior, and when opposing amiibo don’t process the concept of super armor, it makes this move even more deadly. Aside from these, Up tilt can be stringed into itself or an Up smash for lots of damage. Foward tilt is quick and powerful, and a great whiff punish option. His jab is also fantastic, as it comes out frame 1.
- On-Stage KOs: Forward Smash. This move should be your main priority at all times. Dash Attack and Up Smash are secondary, but still great options. Down Smash is situational, being only useful for ledge trapping or hitting opponents as they go for the edge. Lastly, KO Punch is not only a powerful KO option, but a satisfying one. When you have KO Punch, always try to use it. The AI is exceptional at timing this move.
- Above Stage: For the most part, you want your Little Mac to get back to the ground any time his feet leave the stage, however there are a handful of things Little Mac’s amiibo does well in the air. Firstly, his Neutral Air, which is fast and repeatable, and can trap opposing amiibo into further hits on the ground. Also, he spaces his Forward and Back air very well. While they might not be the best moves, he knows when to use them. KO Punch is weaker in the air then on the ground, however when you’re high enough up the difference is nullified.
- Off Stage: Get back to the stage.
- Moves to avoid: Down tilt seemingly confuses Little Mac’s AI for no good reason, and I would just avoid it altogether. Down Smash should not be used anywhere except for the ledge, as Little Mac seems to spam it. Any special move except for his Up Special should be entirely avoided outside of recovery, with the situational exception of his Neutral Special, which becomes KO Punch.
Stats & Spirit Effects
By all accounts, the best Spirit effects in the game are Super Armor, Slow Super Armor, Armor Knight, and Autoheal. Unfortunately, these bonuses are prohibited in competitive play; if you do not intend on entering online tourneys, almost all of them work well with Little Mac. For trainers looking to participate in tournaments where these Spirit effects are banned, here are a handful of alternate options: Fist Attack ↑, Instadrop, Shield Damage ↑, Move Speed ↑. In terms of stat spreads, setups between 3200/1000 and 2100/1000 are viable options to consider, however going higher with attack can still be a good option.