A complete summary of Duck Hunt’s performance in Super Smash Bros. Ultimate can be found on the character’s information page. It includes strengths and weaknesses, quirks in artificial intelligence, and an archive of tournament representation and results.
An amiibo becomes strongest when it is mirror matched all the way to Level 50 with its Learn button switched on. For more information on effectively raising an amiibo, follow this link. Here is a complete breakdown of Duck Hunt’s moveset and which options to focus on during training:
- Neutral: Duck Hunt has among the worst AI in Smash Ultimate, rendering it incapable of camping with projectiles or properly spacing its aerials. This leaves their smash and tilt attacks as their only neutral options. Forward tilt, down tilt, forward smash, and up smash should be rotated as needed. Down smash and down throw to forward aerial can be used as secondary options.
- On-stage KOs: Forward smash and up smash are Duck Hunt’s only real kill moves, and unreliable ones at that. Use them decisively so they do not stale. Down smash can be used as well, though it is considerably weaker.
- Above-stage: As with most fighters, Duck Hunt should wait for their opponent to fall to the ground and then connect an up smash. When Duck Hunt is launched upward, forward aerials can be used to pave the way for a safe landing.
- Off-stage: Down aerials can be used off-stage once in a while, but if the amiibo is taught to do this, it will start using down aerials directly before landing. It may be best to avoid this move altogether, but if it does connect off-stage, the potential benefits are considerable. The choice is yours.
- Moves to avoid: As mentioned earlier, Duck Hunt’s AI is awful. When taught to use projectiles, it will do so regardless of its opponent’s distance. This means the AI will often wind up to throw a projectile at point blank range, giving the enemy ample time to strike. Unfortunately, Duck Hunt is better off without projectiles; the character’s only hope is an AI patch that improves its camping efficiency.
Stats & Spirit Effects
By all accounts, the best Spirit effects in the game are Super Armor, Slow Super Armor, Armor Knight, and Autoheal. Unfortunately, these bonuses are prohibited in competitive play; if you do not intend on entering online tourneys, all of them work well with Duck Hunt. For trainers looking to participate in tournaments where these Spirit effects are banned, here are a handful of alternate options: Shooting Attack ↑, Air Attack ↑, Physical Attack ↑, and Instadrop. In terms of stat spreads, setups between 2100 / 2100 and 0 / 4200 are viable options to consider.