A complete summary of Zelda’s performance in Super Smash Bros. Ultimate can be found on the character’s information page. It includes strengths and weaknesses, quirks in artificial intelligence, and an archive of tournament representation and results.
An amiibo becomes strongest when it is mirror matched all the way to Level 50 with its Learn button switched on. For more information on effectively raising an amiibo, follow this link. Here is a complete breakdown of Zelda’s moveset and which options to focus on during training:
- Neutral: Zelda benefits from a wide variety of neutral tools. Her jab, forward tilt, up tilt, forward smash, up smash, forward aerial, back aerial, and neutral special should all be rotated regularly. Nayru’s Love can reflect projectiles, improving her matchup against ranged fighters.
- On-stage KOs: Zelda’s forward and up smashes hit their victims multiple times and serve as her strongest ground moves. Her other options include her forward and back aerials (which deal major damage when sweetspotted) and forward tilt (which can catch enemies at the edge).
- Above-stage: While all of her aerials are useful, Zelda’s up aerial is noteworthy as a strong juggling move. As mentioned before, her forward and back aerials can be sweetspotted for huge damage and knockback.
- Off-stage: Zelda can use her forward, back, and up aerials to rack up damage off-stage. Her down aerial, however, has the potential to end stocks incredibly early – especially against opponents with poor recoveries. Zelda is comfortable in the air, and can generally afford to chase enemies far off-stage.
- Moves to avoid: Zelda must avoid several of her moves in order to reach her highest potential. These include down tilt, down smash, Din’s Fire, Phantom Slash. The former two don’t bring Zelda much benefit and are prone to being spammed, while the latter two are poorly used by the AI.
Stats & Spirit Effects
By all accounts, the best Spirit effects in the game are Super Armor, Slow Super Armor, Armor Knight, and Autoheal. Unfortunately, these bonuses are prohibited in competitive play; if you do not intend on entering online tourneys, all of them work well with Zelda. For trainers looking to participate in tournaments where these Spirit effects are banned, here are a handful of alternate options: Magic Attack ↑, Air Attack ↑, and Hyper Smash Attacks. In terms of stat spreads, setups between 3000 / 1200 and 2100/ 2100 are viable options to consider.