A complete summary of Olimar’s performance in Super Smash Bros. Ultimate can be found on the character’s information page. It includes strengths and weaknesses, quirks in artificial intelligence, and an archive of tournament representation and results.
An amiibo becomes strongest when it is mirror matched all the way to Level 50 with its Learn button switched on. For more information on effectively raising an amiibo, follow this link. Here is a complete breakdown of Olimar’s moveset and which options to focus on during training:
- Neutral: Olimar’s best neutral options include forward smash, forward aerial, and back aerial. Rotate these three moves to rack up damage and set up for a KO. Be sure to always have three Pikmin plucked.
- On-stage KOs: The aforementioned forward smash, forward aerial, and back aerial can be used to pick up KOs. Up smash is another option that punishes aerial approaches.
- Above-stage: Forward, back, and down aerials can all keep enemies away to secure a safe landing.
- Off-stage: Olimar has a rather reliable recovery, so he can afford to leave the stage to gimp the opponent. Use forward, back, and down aerials to prevent them from recovering.
- Moves to avoid: The AI tends to spam its neutral aerial and side special attacks. Try to avoid using these during training, as they are outclassed by the moves listed above.
Stats & Spirit Effects
By all accounts, the best Spirit effects in the game are Super Armor, Slow Super Armor, Armor Knight, and Autoheal. Unfortunately, these bonuses are prohibited in competitive play; if you do not intend on entering online tourneys, all of them work well with Olimar. For trainers looking to participate in tournaments where these Spirit effects are banned, here are a handful of alternative options: Move Speed ↑, Air Attack ↑, Hyper Smash Attacks, and Landing Lag ↓. In terms of stat spreads, setups between 2100 / 2100 and 1000 / 3200 are viable options to consider.