Project Exion Update #3: Interlude

Hi all! It’s been a while since I’ve last posted any updates on Project Exion – in fact, it’s been almost four months – but here we are again. I’m happy to report that I’ve accomplished almost nothing in that time: nothing tangible, at least. I’ve solidified a bit more of the story, but there’s still a long way to go. Today’s update will be rather short, but there’s still a little bit to share regardless!

Development Hiatus

At present, it’s hard to say when I’ll be able to devote more time to working on the game. Not much is done outside of concepts and a few drawings, so progress isn’t very far along. Between college, commissions, and site upkeep, I haven’t had time to educate myself on programming. It seems like it’s going to be a while before I can do that, so I’ve decided to put the project on hiatus until further notice. That means this will be the last update for quite some time. It’s not all bad, though! I recently finished concept art of the game’s main character, Calem:

I plan on drawing the rest of the party members – who have gone unrevealed up until now – but other than the occasional completed art, I don’t expect to finish much else for a long time. Thanks for all of your support! I’ll be revisiting this project sometime in the future – it’s just that I don’t know exactly when that will be.

If you would like to read more about Project Exion, please follow this link.

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