How to train a Rosalina & Luma amiibo in Super Smash Bros. Ultimate

A complete summary of Rosalina & Luma’s performance in Super Smash Bros. Ultimate can be found on the character’s information page. It includes strengths and weaknesses, AI quirks, and an archive of tournament representation and results.

Stats & Spirit Effects

At the time of writing, the vast majority of Super Smash Bros. Ultimate amiibo tournaments have enacted a blanket ban on Spirits. Within a few months of the game’s release, competitions that allowed Spirits became stale; this is because almost every entry utilized heavily defensive stats and Spirit effects. For more information, check the Spirits & Equipment page.

Rosalina & Luma’s stats should take shape as a balanced ( 2100 / 2100 ) or defensive (0 / 4200) spread. They are not a heavy-hitting team, but Rosalina is light enough to make her susceptible to major smash attacks. Her most optimal playstyle involves gimping and off-stage play.  For bonuses, Armor Knight and Move Speed ↑ is a reasonable option, but Great Autoheal may serve as a viable alternative if the Figure Player can keep its distance from the opponent until it wants to attack. Do note, however, that many tournaments ban Armor Knight and Great Autoheal.

Recommended Training

An amiibo becomes strongest if it is mirror matched all the way to Level 50 with its Learn button switched on. Training will take several hours; matches should be played on Ω-form stages with either Stock or Timed rules.

Rosalina & Luma have a slight “advantage” over other characters in that they are a team of two. Luma, who is easily defeated but also easily replaceable, serves to extend Rosalina’s attacks. Furthermore, opposing Figure Players appear to be unable to recognize Luma’s presence. Rosalina & Luma FPs learn best when Luma is ignored entirely. Here is a complete breakdown of the character’s moveset and which attacks to focus on during training:

  • Neutral Attack: An infinite jab that has minimal range and damage output. Every move outclasses this.
  • Forward tilt: A solid approach tool that can be used interchangeably alongside forward smash. Good range, but weak knockback.
  • Up tilt: Use it to juggle when the opponent is directly above. Ideally, the Figure Player will learn to mix up her vertical attacks between up tilt and up smash.
  • Down tilt: Better range than forward tilt and can be used interchangeably alongside it.
  • Dash attack: It can KO opponents at very high percentages from the stage floor. It can be used as a combo starter, so use it infrequently.
  • Forward smash: One of Rosalina & Luma’s premier kill moves. Use it when the opponent is directly in front of you. It is the key to your amiibo’s success.
  • Up smash: Another impressive kill move. Best suited to aerial punishes. It can also be used after a short chain of up tilts.
  • Down smash: Outclassed by other smash attacks, so don’t put too much focus on it. The amiibo will still use it, but don’t encourage that behavior.
  • Neutral aerial: Awkward hitboxes and low damage output makes neutral aerial a move to avoid.
  • Forward aerial: The perfect edgeguarding move. Fall off-stage and land a forward aerial as often as you can (preferably without self-destructing).
  • Back aerial: Noticeable startup, and other amiibo are able to air dodge it very easily. Keep away from this one where possible.
  • Up aerial: A useful juggling tool. Be sure to balance out your aerial KOs between forward aerials and repeated up aerials.
  • Down aerial: Rosalina & Luma’s AI knows how to use its down aerial already, but it doesn’t hurt to use it every once in a while. Meteor smashes if sweetspotted.
  • Forward throw: Doesn’t have much use other than creating space.
  • Back throw: See above.
  • Up throw: It can lead into an up aerial. Grabs and throws aren’t crucial to Rosalina & Luma’s success, but trying an up throw to up aerial combo can work on occasion.
  • Down throw: It can combo into a forward aerial but not much else. Don’t use this one too often.
  • Neutral special (Luma Shot): Ignore this move entirely, as the AI doesn’t handle Luma well when separated.
  • Side special (Star Bits): Useless. Small damage and knockback.
  • Up special (Launch Star): Tough to recover with due to its angles, so you might want to lab it out in the training room for a little while. Otherwise, use Launch Star for recovery purposes only.
  • Down special (Gravitational Pull): Included in the character’s base AI. Only useful against characters like Mii Gunner. There is no need to use this during mirror matches, as nothing from Rosalina & Luma’s kit can be absorbed.

If you would like to read more guides, follow this link to return to the master list.


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