A complete summary of Dr. Mario’s performance in Super Smash Bros. Ultimate can be found on the character’s information page. It includes strengths and weaknesses, quirks in artificial intelligence, and an archive of tournament representation and results.
An amiibo becomes strongest when it is mirror matched all the way to Level 50 with its Learn button switched on. For more information on effectively raising an amiibo, follow this link. Here is a complete breakdown of Dr. Mario’s moveset and which options to focus on during training:
- Neutral: Down throw combos into an up tilt, forward aerial, down aerial, or Dr. Tornado, so use it as a damage-racker. Neutral attack, forward tilt, neutral aerial, Megavitamins, and Super Sheet can be used as well.
- On-stage KOs: Forward smash is surprisingly powerful and serves as one of Dr. Mario’s best kill moves. Up smash is an amazing anti-air that boasts respectable speed and strength.
- Above-stage: After Dr. Mario launches an opponent upward, he should wait on the ground and strike with a well-timed up smash. Up aerials can be used occasionally as well.
- Off-stage: Despite his poor recovery, Dr. Mario has an excellent off-stage game thanks to his incredible down aerial. Chase off-stage opponents with down aerials, but do not go too far out.
Stats & Spirit Effects
By all accounts, the best Spirit effects in the game are Super Armor, Slow Super Armor, Armor Knight, and Autoheal. Unfortunately, these bonuses are prohibited in competitive play; if you do not intend on entering online tourneys, all of them work well with Dr. Mario. For trainers looking to participate in tournaments where these Spirit effects are banned, here are a handful of alternate options: Physical Attack ↑, Air Attack ↑, and Electric Attack ↑. In terms of stat spreads, setups between 2100 / 2100 and 0 / 4200 are viable options to consider.