A complete summary of Diddy Kong’s performance in Super Smash Bros. Ultimate can be found on the character’s information page. It includes strengths and weaknesses, quirks in artificial intelligence, and an archive of tournament representation and results.
An amiibo becomes strongest when it is mirror matched all the way to Level 50 with its Learn button switched on. For more information on effectively raising an amiibo, follow this link. Here is a complete breakdown of Diddy Kong’s moveset and which options to focus on during training:
- Neutral: Diddy Kong boasts a variety of decent options. Neutral attack, forward tilt, up tilt, down tilt, and Monkey Flip can be rotated to great effect. Banana Peel can be used as well, but the AI often forgets to pick it up.
- On-stage KOs: Forward smash, up smash, and down smash can be used to KO opponents. Use them sparingly so that they do not stale.
- Above-stage: Diddy Kong’s above-stage game is rather awkward. When knocked upward, he can try using neutral and forward aerials to come in for a safe landing. If Diddy Kong knocks his enemy upward, he can attack with repeated up aerials.
- Off-stage: Forward and down aerials can be used off-stage. Keep in mind, however, that Diddy Kong’s recovery is unreliable. Don’t go too far off the stage.
Stats & Spirit Effects
By all accounts, the best Spirit effects in the game are Super Armor, Slow Super Armor, Armor Knight, and Autoheal. Unfortunately, these bonuses are prohibited in competitive play; if you do not intend on entering online tourneys, all of them work well with Diddy Kong. For trainers looking to participate in tournaments where these Spirit effects are banned, here are a handful of alternate options: Physical Attack ↑, Air Attack ↑, Instadrop, and Impact Run. In terms of stat spreads, setups between 2100 / 2100 and 1000 / 3200 are viable options to consider.