In Super Smash Bros. for Wii U, the most common amiibo training question was “can Figure Players taunt?”. I probably answered this question over a thousand times, no kidding – and now that FPs can taunt in Ultimate, there’s a new question on everyone’s minds: “what’s a personality?”. As you may well know, FPs can now have a “personality” (also known as a style). There are twenty-five different personalities: Normal, Cautious, Realistic, Unflappable, Light, Quick, Lightning Fast, Enthusiastic, Aggressive, Offensive, Reckless, Thrill Seeker, Daredevil, Versatile, Tricky, Technician, Show-Off, Flashy, Entertainer, Cool, Logical, Sly, Laid Back, Wild, and Lively. Phew.
Naturally, personalities pique the interest of many trainers, and today we’re going to dive deep on what they mean and why they’re not as important as they might seem.
Figure Players always start with the Normal personality. They’ll usually develop a different personality by Level 40 (give or take). An FP’s personality will stay the same if its Learn button is turned off; in other words, its personality will only change if its Learning is switched on.
Let’s take a quick look at a fully trained Figure Player’s data files. Its personality is not stored on the chip – instead, the game itself determines an FP’s personality based on its traits. There are several values saved to the chip that determine personality. These include taunting, jumping, rolling, blocking, dodging, and a few others. All of these are factors when it comes to determining the FP’s personality.
Basically, a personality does not necessarily dictate how an FP plays – in fact, it’s quite the opposite – the FP’s individual values all add up to determine its personality. When training an amiibo, it’s best to go with the flow and accept whatever personality and develops. If you try and aim for a specific personality, you’re probably going to lose sight of your training and wind up with a subpar fighter. Always try your best to defeat your FP and don’t “play games” to try and change its personality. It really doesn’t mean too much.
Many trainers end up with Light, Enthusiastic, or Aggressive personalities on their FPs. Enthusiastic is actually the most common personality, and several tournament-winning amiibo had the Enthusiastic personality. While a good amount of personalities are known to be naturally obtainable (without feeding an amiibo Spirits), many of them are not known to be naturally obtainable. Lightning Fast, Tricky, Technician, Entertainer, Wild, and Lively are a few examples of personalities that are extremely difficult to get without feeding an amiibo Spirits. And remember, allowing your FP to inherit just one Spirit significantly changes everything about it. Its attack priorities will be significantly affected, as well as its core behavior. So try not to give Spirits to your amiibo – that way, you’ll be in direct control of its training.
To sum things up, as long as you give it your all and defeat your FP to the best of your ability, it doesn’t matter what its personality ends up being. At the end of the day, a personality is just a very loose description of how the amiibo acts. If you’d like an individual breakdown of each personality, you can find that here. In the meantime, get to training! Our Discord server is always rife with discussion and there are always online tournaments open to players new and old. Feel free to ask any questions you may have while you’re there, too! Finally, check out our character guides if you’re planning on working with a specific fighter. Until next time!