A complete summary of Pit’s performance in Super Smash Bros. Ultimate can be found on the character’s information page. It includes strengths and weaknesses, quirks in artificial intelligence, and an archive of tournament representation and results.
An amiibo becomes strongest when it is mirror matched all the way to Level 50 with its Learn button switched on. For more information on effectively raising an amiibo, follow this link. Here is a complete breakdown of Pit’s moveset and which options to focus on during training:
- Neutral: Pit’s side special, Upperdash Arm, is a risky neutral tool. But if the FP can land it, the opponent is forced into the air where Pit really shines. Down tilt is an excellent poking tool and combo starter, dash attack is relatively fast and risk-free, and forward smash comes out quickly. Neutral attack is somewhat weak, but is decently fast and can interrupt incoming smash attacks. Short hop neutral and forward aerials are also fantastic neutral tools.
- On-stage KOs: As mentioned above, Pit’s Upperdash Arm is a high-risk, high-reward move. At high percentages, it will KO off the top (especially on lighter characters). Up smash is a great aerial punish, but often fails to connect against grounded opponents. For the most part, forward smash is Pit’s primary kill move.
- Above-stage: Pit has many choices above the stage, as all of his aerials serve a different purpose. Forward, back, and up aerials help chase opponents into the air, while neutral and down aerials can bring enemies back to the stage due to the angles they cover.
- Off-stage: Pit is strongest off-stage, where once again, all of his aerials serve a different purposes. His down aerial spikes, which is extremely powerful against low recoveries. Falling neutral aerial covers any recovery angle and tosses the opponent further away, forward aerial links into itself and can drag victims off the screen, and back aerial inflicts high knockback.
Stats & Spirit Effects
By all accounts, the best Spirit effects in the game are Super Armor, Slow Super Armor, Armor Knight, and Autoheal. Unfortunately, these bonuses are prohibited in competitive play; if you do not intend on entering online tourneys, all of them work well with Pit. For trainers looking to participate in tournaments where these Spirit effects are banned, here are a handful of alternate options: Air Attack ↑, Side Special ↑, Weapon Attack ↑, and Landing Lag ↓. In terms of stat spreads, setups between 2100 / 2100 and 0 / 4200 are viable options to consider.