A complete summary of Robin’s performance in Super Smash Bros. Ultimate can be found on the character’s information page. It includes strengths and weaknesses, quirks in artificial intelligence, and an archive of tournament representation and results.
An amiibo becomes strongest when it is mirror matched all the way to Level 50 with its Learn button switched on. For more information on effectively raising an amiibo, follow this link. Here is a complete breakdown of Robin’s moveset and which options to focus on during training:
- Neutral: Forward tilt is one of Robin’s most reliable neutral options, as it doesn’t wear down his Levin Sword. Though the AI tends to lean away from Thunder, it is a great projectile that can even score KOs when charged. Arcfire can be used twice in a row to great effect. Nosferatu and grabs are a few of Robin’s secondary options.
- On-stage KOs: Thunder’s fully charged form, Thoron, has impressive range and kill potential. Arcfire can also lead into a short hop forward aerial. Special moves aside, Robin’s smash attacks are strong too; keep in mind, however, that they are much weaker when the Levin Sword is inactive.
- Above-stage: Forward aerial can be used out of short hops and serves as a solid KO move, while back and up aerials can be rotated as well. When using up aerials, do not chase the opponent too high into the air, as Robin should generally stay as close to the ground as possible.
- Off-stage: Robin can afford to go off-stage given that his Elwind has not run out of charge. Forward, back, and down aerials all function well to keep opponents at bay. The AI seems to be aware of its Elwind charge and will remain on stage if its recovery is uncertain.
Stats & Spirit Effects
By all accounts, the best Spirit effects in the game are Super Armor, Slow Super Armor, Armor Knight, and Autoheal. Unfortunately, these bonuses are prohibited in competitive play; if you do not intend on entering online tourneys, all of them work well with Robin. For trainers looking to participate in tournaments where these Spirit effects are banned, here are a handful of alternate options: Weapon Attack ↑, Electric Attack ↑, Magic Attack ↑, and Toss & Meteor. In terms of stat spreads, setups between 2600 / 1600 and 1600 / 2600 are viable options to consider.