A complete summary of Cloud’s performance in Super Smash Bros. Ultimate can be found on the character’s information page. It includes strengths and weaknesses, quirks in artificial intelligence, and an archive of tournament representation and results.
An amiibo becomes strongest when it is mirror matched all the way to Level 50 with its Learn button switched on. For more information on effectively raising an amiibo, follow this link. Here is a complete breakdown of Cloud’s moveset and which options to focus on during training:
- Neutral: Blade Beam is useful from afar as a light projectile. Forward tilt, forward smash, neutral aerial, forward aerial, and Cross Slash should be rotated as well. Limit Charge should be used in moderation, as the AI is notorious for its poor use of the mechanic.
- On-stage KOs: Cloud can use his forward and up smashes to net early KOs. Limit Cross Slash is another decent option, though the AI does not recognize when its Limit Gauge is full. It will usually waste its charge on a Blade Beam, so focus on Cloud’s smash attacks instead.
- Above-stage: Up aerial can set up a juggle into itself, while neutral aerial can keep enemies away. Forward aerial is stronger, but is noticeably slower.
- Off-stage: Cloud should stay on-stage wherever possible. If he finds himself off-stage, he can use his forward and back aerials to fend off enemies.
- Moves to avoid: Down tilt doesn’t bring Cloud much benefit, as he will often slide straight into a grab or smash attack. Avoid using down tilt where possible.
Stats & Spirit Effects
By all accounts, the best Spirit effects in the game are Super Armor, Slow Super Armor, Armor Knight, and Autoheal. Unfortunately, these bonuses are prohibited in competitive play; if you do not intend on entering online tourneys, all of them work well with Cloud. For trainers looking to participate in tournaments where these Spirit effects are banned, here are a handful of alternate options: Weapon Attack ↑, Move Speed ↑, and Hyper Smash Attacks. In terms of stat spreads, setups between 3000 / 1200 and 1800 / 2400 are viable options to consider.