Project Exion Update #4: Oddity

It’s been quite some time since my last update on Project Exion, and given the recent reveal of Oddity (the rebranded version of the fanmade Mother 4), I figure it’s time for another one. For those of you who might be new to the site, Project Exion is a game I’ve been working on for about a year and half, though it’s still in an extremely early state. Today we’re going to talk about the future of this project and address the “elephant in the room.”

Oddity’s Reveal

In case you haven’t heard, the fanmade Mother 4 has been rebranded into Oddity – and it looks fantastic! You can watch its reveal trailer here. Unfortunately, Project Exion seems to have a lot in common with Oddity. Our main protagonists are nearly identical by coincidence, and I understand this isn’t going to fly in the final product. As a result of Oddity’s reveal, I’ve been working hard redesigning the characters and will report back when I have something to show.

Another issue is that a game mechanic I was planning to use has also appeared in Oddity. Said mechanic involves aiming a reticle at an enemy to attack, and this appears by coincidence in Oddity’s reveal trailer. If I include this mechanic in the final game, it’s going to seem like I ripped off Mother 4, which I really don’t want to do. I hinted at this mechanic in Project Exion Update #2: Inspiration on May 8, 2019, but didn’t go into detail at the time.

Going Forward

Things are going to change for Project Exion very soon. I have a decent idea of the full storyline, but there’s still a whole bunch of work left to do there. Given that we’re a two-man team at the moment, it’s certainly going to take a long time. That being said, we’ve got a (somewhat outdated) preview for you of the engine running! You can check that out by following this Twitter link.

As far as the game’s aesthetic goes, I’m still not sure if I’m going to keep it as-is. If you’d like to see more screenshots of the game, check out Project Exion Update #1: Overview. In the meantime, I’d really appreciate some feedback from you all: does the project’s aesthetic hold up on its own, or is it too similar to Oddity or Deltarune? Feel free to talk about it on our Discord server or send me a line on Twitter. Thanks again for supporting this project – until next time!

If you would like to read more about Project Exion, please follow this link.


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