A recent patch to Super Smash Bros. Ultimate has removed the first to five wins (also referred to as FTFW) training method. This allowed trainers to raise their amiibo to Level 50 in a configured set of five matches. Since this tactic was removed, trainers have been struggling to find a way to raise their Figure Players quickly. Nothing on the market comes close to the efficiency and results of first to five wins; however, the method I use feels more efficient than any other I’ve seen since, so I figured I’d share it with the world!
This method requires an even number of FPs, but I usually train with groups of four. Each amiibo is to be given around five 5-minute mirror matches; after this, they should be at above Level 30 – whether that’s 31 or 38 doesn’t matter, just get them above Level 30 with Learning On, and turn it off afterwards. If you plan to use Spirits on your amiibo, be sure to feed them at the beginning of the session, so they don’t rewrite any of your training. With Learning now switched off, all four amiibo will now fight each other in alternating one-on-one matches until they reach Level 50. If, along the way, you notice an amiibo using a move too often or too infrequently, or any sort of issue you want to train out, switch its Learning back on and fight it in another 5-minute mirror match. I like to call this spot training. Once they’ve reached Level 50, I run another round of matches and watch hem very closely – Level 50 is when the AI finalizes and the hard-coded routines kick in, so it’s the most important level to watch. Depending on how they play, a few more spot training sessions might be in order. Otherwise, you now have four amiibo trained exactly the way you want them to be!
This method is reminiscent of Evrys’s from Smash 4 (a trainer who did not partake in the competitive scene). As a result, those guides didn’t hold much value for amiibo tournaments. Having FPs learn from each other is actually a bad thing, but now that we can switch their Learning off, it’s wrapped around to become a good thing!
The main reason I love this method so much is that I like to attribute personality (no pun intended) to each of my FPs. Even if it’s hollow, the slightest bit of backstory makes me a bit more invested in them. Training in a squad provides a sense of rivalry between FPs, or perhaps even camaraderie. Some of my squads are themed; for example, groups consisting of Super Mario or The Legend of Zelda characters. The flair is entirely up to you, as is how much you put into or take away from the method.
If you would like to read more amiibo training guides, please follow this link.