A complete summary of Wolf’s performance in Super Smash Bros. Ultimate can be found on the character’s information page. It includes strengths and weaknesses, quirks in artificial intelligence, and an archive of tournament representation and results.
An amiibo becomes strongest when it is mirror matched all the way to Level 50 with its Learn button switched on. For more information on effectively raising an amiibo, follow this link. Here is a complete breakdown of Wolf’s moveset and which options to focus on during training:
- Neutral: Blaster is a useful projectile and one of Wolf’s premier neutral options. It can be used from afar to keep opponents at bay and rack up damage while doing so. Up close, Wolf should use a mix of forward tilts, forward smashes, and up tilts.
- On-stage KOs: Forward smash, up smash, and down smash are all rather strong and can be used for quick KOs. Forward tilt is a bit faster and works best at the ledge.
- Above-stage: If Wolf is launched upward, he can use neutral aerials to ensure a safe landing.
- Off-stage: While down aerial can be used to meteor smash opponents, back aerial is a bit better at keeping them away.
- Moves to avoid: Wolf Flash should only be used for recovery, as the AI has trouble sweetspotting it otherwise. Trainers should also be wary of using up smash, down smash, or forward tilt too many times.
Stats & Spirit Effects
By all accounts, the best Spirit effects in the game are Super Armor, Slow Super Armor, Armor Knight, and Autoheal. Unfortunately, these bonuses are prohibited in competitive play; if you do not intend on entering online tourneys, all of them work well with Wolf. For trainers looking to participate in tournaments where these Spirit effects are banned, here are a handful of alternative options: Neutral Special ↑, Physical Attack ↑, and Hyper Smash Attacks. In terms of stat spreads, setups between 3000 / 1200 and 2100 / 2100 are viable options to consider.