A complete summary of Mr. Game & Watch’s performance in Super Smash Bros. Ultimate can be found on the character’s information page. It includes strengths and weaknesses, quirks in artificial intelligence, and an archive of tournament representation and results.
An amiibo becomes strongest when it is mirror matched all the way to Level 50 with its Learn button switched on. For more information on effectively raising an amiibo, follow this link. Here is a complete breakdown of Mr. Game & Watch’s moveset and which options to focus on during training:
- Neutral: Jab, forward tilt, up smash, neutral aerial, forward aerial, back aerial, and up aerial are all solid neutral options. Forward aerial drops a bomb that explodes after a few seconds. Opposing AI does not always see this move coming, and is often struck by it. Up aerial can be used out of shield (especially if the Figure Player is equipped with Instadrop); if it hits the opponent, it can link into an up aerial.
- On-stage KOs: Forward smash and up smash are Mr. Game & Watch’s strongest grounded KO moves. They are rather slow, however, so only use them when you are sure they will connect. Judge can potentially get extremely early KOs, but is generally useless outside of this small chance.
- Above-stage: Up aerial juggles work particularly well with Mr. Game & Watch. If the enemy is above you, hit them with repeated up aerial attacks. If Mr. Game & Watch above his opponent, he can use forward aerials to secure a landing. Down aerial can be used too, but do note its high landing lag.
- Off-stage: Mr. Game & Watch can use forward or back aerials to prevent opponents from recovering.
- Moves to avoid: Chef deals negligible damage and knockback while leaving Mr. Game & Watch vulnerable to attack. Oil Panic does not need to be taught, as the AI is hardcoded to absorb energy-based projectiles with it. Down smash is decent when used occasionally, but the AI tends to spam it.
Stats & Spirit Effects
By all accounts, the best Spirit effects in the game are Super Armor, Slow Super Armor, Armor Knight, and Autoheal. Unfortunately, these bonuses are prohibited in competitive play; if you do not intend on entering online tourneys, all of them work well with Mr. Game & Watch. For trainers looking to participate in tournaments where these Spirit effects are banned, here are a handful of alternative options: Physical Attack ↑, Instadrop, and Hyper Smash Attacks. In terms of stat spreads, setups between 2100 / 2100 and 1000 / 3200 are viable options to consider.