A complete summary of Sonic’s performance in Super Smash Bros. Ultimate can be found on the character’s information page. It includes strengths and weaknesses, quirks in artificial intelligence, and an archive of tournament representation and results.
An amiibo becomes strongest when it is mirror matched all the way to Level 50 with its Learn button switched on. For more information on effectively raising an amiibo, follow this link. Here is a complete breakdown of Sonic’s moveset and which options to focus on during training:
- Neutral: Forward tilt boasts strong range and power, making it a solid neutral option. Forward smash, Spin Dash, and Spin Charge can be used to rack up additional damage.
- On-stage KOs: Forward smash has an absurdly long range and can catch rolls and air dodges. Up smash is a strong aerial punish, while Homing Attack can be used to edgeguard recovering opponents.
- Above-stage: Falling neutral, forward, and back aerials should be rotated to clear a landing spot when Sonic is launched upward.
- Off-stage: Sonic’s best off-stage options are his forward and back aerials. The former hits enemies multiple times, while the latter deals high knockback and can even KO at high percentages.
- Moves to avoid: As with most fighters, Sonic’s AI has a tendency to spam its down smash if left unchecked. Avoid overusing down smash wherever possible.
Stats & Spirit Effects
By all accounts, the best Spirit effects in the game are Super Armor, Slow Super Armor, Armor Knight, and Autoheal. Unfortunately, these bonuses are prohibited in competitive play; if you do not intend on entering online tourneys, all of them work well with Sonic. For trainers looking to participate in tournaments where these Spirit effects are banned, here are a handful of alternative options: Move Speed ↑, Physical Attack ↑, Strong Throw, and Landing Lag ↓. In terms of stat spreads, setups between 3000 / 1200 and 2100 / 2100 are viable options to consider.