The Mii Fighters are arguably the most customizable characters in Super Smash Bros. Ultimate. You can choose the character they’re based on, set them up with gear, change their custom moves… maybe they’re too customizable. Maybe trainers are intimidated by them, because Mii Swordfighter (and its Brawler and Gunner equivalents) are criminally underrepresented in our metagame. Today, we’re going to be taking a look at Mii Swordfighter – perhaps the easiest of the three to train – and what makes this fighter tick.
It might surprise you to hear that the Mii Fighters are fairly underrepresented in the Exion amiibo metagame. As far back as Super Smash Bros. 4, where they originated, the Mii Fighters were neither common nor viable in tournament matches. In Ultimate, the Miis retain their low representation. It took trainers over a month to pay these characters any attention, and they’re rare to see even today — despite the fact that Mii Gunner is an established top-tier. Mii Swordfighter hasn’t had many devoted trainers, and has had an even smaller number of successful ones. This might be due to the rarity of the figure (at the time of writing, a Mii 3-Pack will set you back at least $150), but an alternative reason might be the linear and spammy fighting style that Mii Swordfighter requires to stay sharp.
Mii Swordfighter is very much a rushdown fighter, closing the distance with its Power Thrust and continuing to apply pressure in the air and off-stage. It deals a deceptively high amount of damage and knockback, and is even comparable to Link in terms of raw power. A huge merit to Mii Swordfighter is the versatility of its kit, both grounded and aerial — as long as the FP is aggressive, it can get away with any fighting style. That being said, one style in particular has risen above the others by a large margin.
There’s one main downside to Mii Swordfighter: they’re boring. Their game plan was figured out quickly; as a result, most Mii Swordfighter amiibo play identically to each other. There’s certainly room for experimentation with the character, though we don’t know how much room there is. Mii Swordfighter doesn’t have any standout weaknesses, but also lacks standout strengths. Power Thrust (one of its custom down specials) is usually enough to beat any opponent, but the AI doesn’t always use the move to its fullest extent.
Autoheal bonuses aren’t effective on a rushdown character like Mii Swordfighter, but the other “big five” bonuses sure are! Super Armor turns Power Thrust into an uninterruptible move, making it that much more devastating against enemies. Slow Super Armor’s speed penalty doesn’t matter too much to Mii Swordfighter, as its Power Thrust moves at the same speed regardless. Armor Knight, as with any character, is effective on Mii Swordfighter — especially when paired with Trade-Off Ability ↑.
Outside of the big five (which are generally banned from tournaments anyway), Mii Swordfighter’s best bonus is Down Special ↑. It provides a massive boost to Power Thrust’s damage and knockback, and it becomes even stronger when paired with Weapon Attack ↑ and Hyper Smash Attacks. Landing Lag ↓ is another potential choice that ensures Mii Swordfighter will land safely, even if it is in the middle of an aerial attack.
The best stat spread for a Mii Swordfighter amiibo is a balanced one (2100 / 2100), but there is wiggle room in either direction depending on which stat (Attack or Defense) better suits your FP’s play style.
The Mii Swordfighter’s optimal custom moves are essentially set in stone. The “best” setups have already been discovered – Power Thrust is a necessity – but the others can explored to varying degrees. Feel free to change and switch the following moves as you see fit (with the exception of Power Thrust).
- Gale Strike: A tornado fired forward that launches enemies upward. Heavily favored in the competitive Smash scene for its combo potential, but the AI unfortunately cannot take advantage of it like humans can. Even so, Gale Strike has its uses, so be sure to equip your FP with this move.
- Shuriken of Light: A small shuriken tossed ahead at high speed. It doesn’t do much for Mii Swordfighter, as Power Thrust does everything this move can do — but better.
- Blurring Blade: A flurry of stabs followed by a final hit. Not a bad choice – and certainly has more utility than Gale Strike – but not necessarily one to focus on during training.
- Airborne Assault: Mii Swordfighter volleys itself at the opponent, attacking with a powerful jab should the move connect. It has merit as a recovery option when paired with Stone Scabbard (which is Mii Swordfighter’s preferred up special).
- Gale Stab: A strong thrust that moves Mii Swordfighter straight ahead. It’s a direct downgrade from Power Thrust, and isn’t quite worth using during training.
- Chakram: It can be angled and thrown at different speeds for different purposes. We aren’t sure how the AI decides which projectile speed to use, but it seems inclined to pair a slow toss with Power Thrust. This makes for a devastating combo, and one that’s certainly worth teaching! (In other words, Chakram is the preferred side special.)
- Stone Scabbard: Launches Mii Swordfighter into the air, where it then attacks with a downward lunge. It’s become the preferred recovery method, as it’s difficult to gimp and can attack opponents waiting at the edge.
- Skyward Slash Dash: A flurry of attacks with slight diagonal ascension. It’s got the worst recovery potential of Mii Swordfighter’s up specials, and as such is rarely seen in tournament matches.
- Hero’s Spin: Preferred in competitive play for its extreme power, but the AI tends to avoid using up specials offensively. That Gale Strike to Hero’s Spin combo you might have seen doesn’t quite work here.
- Blade Counter: A counterattack that turns an enemy’s damage back at them. FPs rarely use counters, and use them successfully even less often, so this move is never seen in tournament play.
- Reversal Slash: Reflects projectiles and flips its victims. It might have some usage if it weren’t in the same category as Power Thrust, but as it stands, it’s completely outclassed.
- Power Thrust: A strong lunge forward that crosses the majority of a stage in under a second. This move has it all: damage, power, and speed. If your intention is to train a good Mii Swordfighter, choose this move and focus on it during training.
You’re best off mirror matching your Mii Swordfighter amiibo until it reaches Level 50. As always, I recommend playing matches on Ω-form stages with either Stock or Timed rules. While fighting your FP, be sure to focus on the following attacks:
- Down special (Power Thrust): This move alone puts Mii Swordfighter in the top percentage of our tier list. It’s that good. Place a heavy focus on this move, but leave room for the rest of Mii Swordfighter’s kit. Only use Power Thrust on the ground, as its angle is different in midair and may lead to an accidental self-destruct.
- Forward smash: When there isn’t much distance between Mii Swordfighter and its opponent, the startup lag of its Power Thrust move becomes an issue. That’s where the rest of Mii Swordfighter’s kit comes in: their forward smash is deceptively powerful and should be heavily used in your training.
- Neutral aerial: The arc this move swings in makes for a safe landing against most opponents, but the angle it sends at is great for following up with a Power Thrust! Use neutral aerial as your main landing option.
- Back aerial: It KOs very early, and Mii Swordfighter can easily drop from the ledge to catch a recovering opponent. Don’t spam back air, but use it every so often for early kills.
- Up smash: Platforms are a source of trouble for Mii Swordfighter; it prefers to spam Power Thrust on flat stages where the enemy remains vulnerable. Up smash can circumvent this, however, and it should be used against opponents directly above.
The moves above are certainly Mii Swordfighter’s strongest, but there are a few more attacks worth using every so often. Prioritize the moves we’ve already covered, but mix a few of these in too.
- Forward aerial: It nets a decent bit of damage and has respectable kill power to boot. Useful, but not essential to Mii Swordfighter’s success, especially when back air kills so much earlier.
- Down aerial: Fantastic off-stage. It racks up damage and pressures the enemy’s recovery very well. On-stage, it’s a little less useful, but any damage is good damage.
- Neutral attack: Quick and strong. It can be used in a pinch to keep opponents away, but isn’t instrumental to Mii Swordfighter’s success at all.
- Grab & throws: Same as above: there’s no problem with grabbing, but it’s not as important as Mii Swordfighter’s other attacks.
- Neutral special (Gale Strike): I don’t actually recommend teaching this; instead, a quick note: Mii Swordfighter’s AI seems hard-coded to use Gale Strike against opponents recovering high. This can be lessened by training the FP in off-stage combat.
As far as objectively bad moves go, Mii Swordfighter doesn’t really have any! Its kit is solid, but many of the attacks in it are entirely overshadowed by Power Thrust’s strength and utility. Mii Swordfighter could find some success without Power Thrust, but that has yet to happen, and there’s no logical reason to use any other down special.
If a move you’re thinking of wasn’t mentioned in this guide, then its usage isn’t recommended or advised against. Feel free to train your amiibo however you’d like — slight deviations from the “norm” can be a good thing sometimes!
That wraps up our seminar on Mii Swordfighter! Despite being top-tier, he isn’t seen as often as we’d like. Keep in mind that you can’t change the Mii of a Mii Swordfighter amiibo without resetting the figure’s save data, so make sure you pick out the perfect Mii. We do have a wiki page on Mii Swordfighter that provides more information on his metagame placement, so be sure to give it a look. Feel free to check out our Discord server, too — and use it to ask any additional questions you may have! Thanks so much for reading, and until next time!
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