Ever since the old days of amiibo training in Super Smash Bros. 4, Mii Brawler has been the least represented of the three Mii Fighters. Unfortunately, Super Smash Bros. Ultimate is no exception, but certain trainers have given the character a much-needed chance to shine. There’s certainly potential to be found here, but it’s quite difficult to unlock. Today we’re going to look at how you might go about doing that!
Just like Mii Gunner and Mii Swordfighter, Mii Brawler is a highly customizable character. It’s got a variety of custom moves to choose from, allowing its play style to vary between trainers. Attack choices aside, Mii Brawler’s normals build up damage rather quickly and its smashes are respectably strong.
Mii Brawler does suffer from a few flaws, however; its main weakness is its poor recovery. It does have access to custom side specials to extend its recovery, but Mii Brawler’s AI insists on using only its up special even if a side special would have been more successful. This makes leaving the stage a risk, as the Brawler will not be able to recover on a consistent basis. The AI tends to overuse its forward aerial, too, which suffers from short range and rarely connects.
Overall, Mii Brawler is one of those characters. Not bad, but not good enough to justify over stronger options. Even with its relatively large moveset, Mii Brawler is outclassed by high- and top-tier fighters. Most trainers flock to more defined Figure Players instead – Ness, Ridley, and King K. Rool come to mind – that being said, though, Mii Brawler has room to develop, and its tier placement may change in the future.
If you’re looking to equip your amiibo with a set of Spirits, I recommend doing so as soon as you can. When equipping a Figure Player, each Spirit actually changes its personality and move priority, which waters down any training the FP might have had. You can still feed it at Level 50, but you’ll want to play a few matches afterwards to refresh its skills.
You really can’t go wrong with Armor Knight and Trade-Off Ability ↑. Mii Brawler really enjoys the benefits of its increased Attack and Defense stats, and its movement speed will be left intact to slightly extend its recovery. Super Armor and Great Autoheal are two other options that work well with the character.
Do keep in mind that the bonuses mentioned above are banned from most tournaments. If you’re not going to participate in a tour, though, feel free to use them! Other ideas would include Physical Attack ↑, Foot Attack ↑, Fist Attack ↑, Toss & Meteor, Hyper Smash Attacks, and Landing Lag ↓.
The Mii Brawler’s optimal custom moves aren’t set in stone just yet. There’s lots of room for experimentation here, so feel free to mix and match depending on the kind of fighter you’re looking to raise.
- Shot Put: A useful projectile that can be used to gimp opponents from the edge. Definitely your best option here, as the AI will use it to prevent its enemies from recovering.
- Flashing Mach Punch: An excellent damage builder and KO move. It kills most characters a bit past 100%. Choosing Flashing Mach Punch forgoes Mii Brawler’s only projectile, though, so keep that in mind.
- Exploding Side Kick: It’s essentially Mii Brawler’s version of Falcon Punch. It rarely connects, so it’s pretty much useless.
- Onslaught: It’s good for approaching, racking up damage, and KOing. Its power actually increases as Mii Brawler takes damage, making it a decent option in a pinch. Onslaught’s main weakness is its ending lag, so be sure to connect with it.
- Burning Dropkick: A useful recovery move… at least, you would think. The AI only uses it to attack, in which case it is outclassed by Onslaught and Suplex. You might want to avoid this one.
- Suplex: A command grab that deals a lot of damage, but cannot KO on its own. It’s a strong alternative to Onslaught. Either one works!
- Soaring Axe Kick: Out of all Mii Brawler’s up specials, Soaring Axe Kick travels the highest, but it lacks horizontal distance. Mii Brawler should stay on-stage, but if you’re going to train your FP to try and gimp opponents anyway, go with this option.
- Helicopter Kick: Exchange some height from Soaring Axe Kick for more horizontal distance and leg intangibility. Best used on a Mii Brawler that stays on-stage.
- Thrust Uppercut: It’s got a similar height to Soaring Axe Kick, but the AI tends to recover with it in the wrong direction when right below the ledge. I’d recommend choosing one of the other two over this.
- Head-On Assault: A good kill move that catches AI opponents off-guard from above. It can even break shields! Very rarely causes the FP to self-destruct if used too close to the edge; a good option nonetheless.
- Feint Jump: Mii Brawler’s AI cannot use Feint Jump correctly. It often self-destructs, and its high landing lag leaves it vulnerable anyway. Choose one of the others instead.
- Counter Throw: The second strongest counter move in the game (only beaten by Joker). It’s actually a command grab, meaning it can even interrupt Banjo & Kazooie’s Wonderwing! FPs don’t use their counters very well, but Counter Throw is still a strong option that remains reasonably safe when used infrequently.
You probably didn’t see this coming, but you are going to want to mirror match your Mii Brawler amiibo until it reaches Level 50. Or until you’re satisfied with its play style, where you can then switch Learning off and level it up some other way. Just make sure your FP doesn’t fight any CPU characters with its Learning still on.
There’s a few moves in particular you’re going to want to focus on with Mii Brawler. Its side specials – Onslaught and Suplex – are strong options that can help it rack up damage rather quickly, so use them often. If you chose Flashing Mach Punch as your FP’s neutral special, you can use it to surprise opponents and KO them past 100%. If you went with Shot Put, stand at the edge and shoot it at recovering opponents. When knocked upward, you can use Head-On Assault to return to the stage and threaten the enemy with high damage or even a shield break. Then you’ve got up smash, a solid aerial punish that can hit fighters standing on platforms. Be sure to balance all these moves during training!
In more specific situations, however, there are some other moves worth looking into. Forward smash is the strongest attack in Mii Brawler’s arsenal, though its end lag is high enough to make it a risky move. Up smash should be used more often, but a forward smash here and there can work out really well. Mii Brawler can combo its down throw into a forward aerial (super complicated, I know), though teaching this is not necessarily high priority. Down tilt follows up into a forward air too, so that’s another potential damage-racker. Up tilt chains into itself at low percentages and eventually links into an up air; it can be used in situations where an up smash would be too slow.
Dash attack has good reach and deals respectable damage and knockback. You can use it every so often to catch enemies by surprise. Down smash is a bit outclassed by the rest of Mii Brawler’s kit (in terms of damage and kill power), but it is useful for quickly attacking opponents from behind. Definitely not a move to focus on, but it’s good enough to throw out on occasion.
The only move you should be sure to avoid during training is forward air. Outside of its limited combo potential, the AI tends to spam it. Its victims tend to fall out of the move’s first hit, which then leaves Mii Brawler vulnerable to attack. As mentioned earlier, you should avoid going off-stage (given the Brawler’s poor recovery potential) to minimize the risk of a self-destruct.
At the time of writing, Mii Brawler is the king of underrated picks. Only a few trainers have ever experimented with the character, but we hope to change that with the release of this guide! If you have a question during training that wasn’t answered here, feel free to join our Discord server and ask it! I’d also like to thank fammydamammy (perhaps the only serious Mii Brawler trainer out there right now) for providing me with its training information. Thanks so much for reading — until next time!
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