Star Fox characters have a history of being somewhat disappointing Figure Players. They’re based around combos, which the AI can’t consistently pull off. Sheik, Joker, and Pikachu fall into this problem too. By all accounts, Fox is difficult to train, but it’s certainly possible! A few dedicated trainers have figured out how to work around his flaws and unlock his potential. Just don’t expect the AI to combo.
Thanks to Riparo for contributing Fox’s training information!
Did you train amiibo in Super Smash Bros. 4? If so, you might remember that Fox was … not very good. It wound up in the C tier of our final Smash 4 tier list due to low kill power, light weight, and AI problems. Unfortunately, Fox still suffers from all of these problems. He’s forced to rely on his smash attacks to KO, and this trait is worsened by the fact that Super Smash Bros. Ultimate’s AI cannot combo to rack up damage or confirm a kill.
Luckily, not all is bad for Fox — he’s one of the fastest characters around, allowing him to weave through incoming attacks and strike with a quick hit. Though his forward and up smashes aren’t always reliable finishers, their knockback has increased from the previous title. This gives Fox a slightly stronger skill set that allows him to more easily contend against higher-tiered opponents.
Fox definitely has his problems – which do make him harder to train than Falco or Wolf – but don’t give up! This character’s still got potential, and hopefully this guide will help you to unlock it. We’ve got a wiki page on Fox that you can look at, too. If you don’t know what these are, they’re basically “chronicles” of each character and their positions in the Smash 4 and Ultimate amiibo metagames. Feel free to give it a read if you’d like to learn more!
Some trainers like to give their amiibo Spirits, and if you’re one of them, great! You’ve come to the right place. You’re going to want to give your FP its stats and bonuses as soon as possible, because Spirits will actually mess with their training. If your amiibo is already Level 50, no worries: just play a few matches against it afterwards.
Regarding bonus effects, Fox is a tough one. Super Armor and Slow Super Armor don’t pair well with lightweight characters, as they are often hit out of their armor fairly quickly. Autoheal and Great Autoheal are solid options, though, and allow Fox to heal off some of the damage he might have sustained. And then there’s Armor Knight, which can provide a noticeable increase to Fox’s defenses.
The bonuses above are generally banned in online tournaments, though, so here are a few additional options. Instadrop allows Fox to zip up and down while dealing damage; additionally, it nearly guarantees a safe landing by generating a damaging hitbox. For stats, a balanced spread (2100 / 2100) is fine, but a more defensive one (1000 / 3200) could work too.
If you aren’t aware of this already, the best way to raise an amiibo to Level 50 is to mirror match it the whole time. This means you’ll have to play as Fox. If you play against it as a different character, the FP won’t be able to make full use of its moveset. For example, if you fight your Fox amiibo as Mario, it will begin to play like Mario. If you’re okay with that, though, go for it!
Now, amiibo vs. amiibo matches don’t really have a “neutral game” like competitive matches do. The AI just wants to attack; it isn’t so much into reading its opponent and looking for an opening to start a combo. If you’re looking to train a Fox amiibo that can combo, you might be disappointed to learn that Ultimate’s AI isn’t so good at it. The best amiibo play like heavyweight fighters (land heavy hits instead of long combos), even if they aren’t heavyweight characters. Fox is no exception.
Fox’s forward smash is fast – especially for a move of its kind – and so it can be used to rack up damage at low percentages. Up smash can be used to punish opponents’ aerial landings. Dash attack deals solid damage and can be used out of a pivot to surprise enemies. Up tilt combos into itself and the AI sometimes combos it into a down special. If the foe is launched upwards, try juggling them with repeated up airs! You can also use neutral aerial to ensure a safe landing (most of the time).
One problem Fox suffers from is a relative lack of kill power. Forward and up smash are about all he’s got, so try not to rely on them as high-percentage damage rackers. In other words, don’t use them so often that they become stale and can’t KO. Neutral airs can be used off-stage every so often, too.
Smash 4 Fox was notorious for spamming its down special. The issue isn’t as bad in Ultimate. Problem is, Fox’s AI now spams several moves. Forward tilt, down tilt, and Blaster all fall victim to this, and are often overused by the AI. Forward air is the big issue, though, and should be avoided at all costs. Fox’s AI, for whatever reason, is bent on using this move. Keep an eye on its usage of Fire Fox, too; if the FP hits you with the attack, it’ll start using it on-stage, which is never a good thing.
Of all the Star Fox characters, Fox might just be the most difficult to train. But don’t let that deter you! This is one reason why I’m fascinated with amiibo training: in addition to learning how to use each fighter, you’ll also have to figure out how to work around their AIs. If you have trouble during training and need help, feel free to join our Discord server, where we’ll be happy to assist! Thanks again to Riparo for contributing Fox’s training information, and thank you so much for reading!
If you would like to read more amiibo training guides, please follow this link.