Training the strongest Ryu amiibo in Super Smash Bros. Ultimate

Ryu made his Super Smash Bros. series debut as a DLC fighter in Super Smash Bros. 4. He’s got a few unique tricks up his sleeve: his normals are split into held and tapped versions, and his special moves can be executed via unique button inputs that increase their power. Figure Players generally don’t make good use of character gimmicks (see Bayonetta, Ken, and the Ice Climbers), but Ryu is a rare exception!

Thanks to Supernova for contributing Ryu’s training information! Feel free to check out their YouTube channel by following this link.


Ryu’s placement in our metagame is sort of middling. He hasn’t seen as much representation as in 4, so he’s flown largely under-the-radar for the longest time. As mentioned earlier, Ryu boasts a unique gimmick: held and tapped normals and input-based special moves! If you bought a Ryu amiibo but aren’t good at playing Ryu, no worries: the FP will learn its inputs on its own regardless of whether or not you actually utilize them.

As far as strengths go, Ryu has plenty. He’s got a high damage output – thanks in part to the aforementioned inputs – and has a few solid kill moves. In terms of his position on our tier list, he’s held back due to his lack of options against higher-tiered characters. He can’t do too much against Bowser or Incineroar, for example, and his occasionally unreliable recovery doesn’t make it any better.

Regardless, Ryu has enough strengths to hold his own in battle. If you’ve got a Ryu amiibo sitting around, why not train it? You’ll just need to spare a couple of hours, which admittedly may or may not be a realistic venture. We’ve got a wiki page available on Ryu, too, so be sure to give it a read if you’re looking for additional information.


There are two types of trainers: Spirits trainers and vanilla (no Spirits) trainers. Try to equip your Ryu amiibo with its Spirit team – that is, if you’re going to give it one – as early as possible. When a Figure Player inherits a Spirit, its training data is scrambled. Give your FP its Spirits at Level 1 to prevent this from happening!

As a relatively heavy fighter, Ryu can make use of a wide variety of bonus effects. Each one of the “big five” – Super Armor, Slow Super Armor, Autoheal, Great Autoheal, and Armor Knight – is effective here. Slow Super Armor and Armor Knight can be paired with Trade-Off Ability ↑ to increase the FP’s stats even further!

You probably know this by now, but many online tournaments keep these bonuses banned (with the exception of Trade-Off Ability ↑). If you’re looking for other options, here are a few: Physical Attack ↑, Move Speed ↑, Neutral Special ↑, and Trade-Off Ability ↑. As for stats, don’t be too picky. A generally balanced spread (2100 / 2100) works best on most characters.


Training a Figure Player is pretty straightforward: mirror match it until it reaches Level 50. Of course, don’t get your hopes too high, as Ryu’s AI is nowhere near as advanced as top-tier Ryu players are. Focus on simple attacks and combos, and you’ll have a strong fighter on your hand before you know it.

When your FP is at a low percentage, attack it with Hadoken fireballs from afar. It actually doesn’t matter if you use the input version or not, as they’re hard-coded! You can also use tapped down tilts, as they can lead into a neutral or side special. At higher percentages, you can start attacking with forward smashes. The aforementioned down tilt can also combo into a Shoryuken. It’s a bit more situational, but you can use up smash to catch your FP’s botched landings. Its range is one fist short, though, so be careful not to miss. Down smash can KO too, if needed, but the AI tends to prioritize it over its superior forward smash, so don’t use down smash too often.

Ryu can use his side and up specials in conjunction with each other to extend his recovery… but despite that, it’s best to try and prevent the FP from attacking its opponents off-stage. It occasionally self-destructs with its side special and the character’s aerials aren’t suited to off-stage combat.

In terms of moves to avoid, there actually aren’t too many! Tournament-ready Figure Players are often trained to rely on their multi-hit moves. As a result, you’re better off avoiding Ryu’s Focus Attack entirely, as it only serves to leave him vulnerable at close range. If an attack you were thinking of isn’t listed here, its usage is neither recommended nor advised against. Feel free to experiment a bit!


Ryu’s a bit tough to train, but with the …admittedly specific training listed here, he can work! He’s much better than Ken, at least. Big thanks to Supernova for lending Ryu’s training information! Feel free to check out their YouTube channel by following this link. If you have any questions, you can join our Discord server and ask. Thanks for reading!

If you would like to read more amiibo training guides, please follow this link.


One thought on “Training the strongest Ryu amiibo in Super Smash Bros. Ultimate”

  1. Focus attack is very good for ryu because if you double tap the stick to the left or the right, you can use this to do a mix up and make it harder to know what you amiibo is going to do. I trained my amiibo to do this and he is a monster at getting in and tricking the opponent.

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