Training the strongest Ike amiibo in Super Smash Bros. Ultimate

Out of all the Fire Emblem characters, Ike is perhaps the strongest. He was pretty good in Super Smash Bros. 4, and he’s pretty good in Super Smash Bros. Ultimate. Having strong attacks, strong attacks, and strong attacks all contribute to Ike’s position on our tier list. If you’re looking to train a strong Ike amiibo, you’ve come to the right place — let’s get started!

Thanks to Blank for contributing Ike’s training information! Feel free to check out their YouTube channel by following this link.


Ike has a large amount of strengths that can help through many matchups. His biggest strength is perhaps his strength. Ike’s damage output and KO potential are really impressive. Plus, his up special, Aether was recently buffed; now it’s a kill move from center stage that hits multiple times and confuses AI opponents.

Despite having access to Quick Draw and Aether, Ike’s recovery is rather poor. He’s often left vulnerable to gimps, which worsens his matchup against characters comfortable off-stage (such as Lucas and Piranha Plant). Most of his strong moves are super slow to compensate, making them risky to use.

Even so, Ike has garnered respectable tournament results and representation. As long as you focus on Ike’s faster moves, stay grounded, and use a lot of Aether, you’ll be good to go. But we’ll touch more on that later. In the meantime, we’ve got a wiki page on Ike, so be sure to check it out if you have a moment.


Are you looking to equip your Ike amiibo with a Spirit team? If so – and as usual – I recommend doing so as soon as you can. For whatever reason, Spirits are programmed to scramble an amiibo’s training data beyond your control. If you want to leave it vanilla, that’s fine, too. There are tournaments available for both styles.

As a heavyweight fighter, Ike can make great use of the “big five” bonus effects. Super Armor grants a huge increase to Ike’s longevity, allowing him to completely shrug off knockback from weak attacks. Armor Knight favors raw stat boosts instead, and notably increases its user’s Attack and Defense stats.

Of course, most Spirits tournaments don’t allow Super Armor or Armor Knight. Some other options include Weapon Attack ↑, Move Speed ↑, and Trade-Off Ability ↑. As for stats, you know the drill: a balanced spread (2100 / 2100) is usually the way to go.


If you’re looking to whip your Ike into shape for amiibo tournaments, have no fear: we’ve got you covered. To start off, you’ll need to mirror match your Ike amiibo until it reaches Level 50. Or until you’re satisfied with its performance, after which you can safely switch its Learning off.

Ultimate’s AI is kind of stupid. Each character’s got problems of some sort, so it’s best to stick to a fighter’s most consistent moves. In Ike’s case, your best bet is to rely on forward tilt as a grounded damage-racker. It’s relatively quick and boasts a solid damage output. Down tilt and up tilt can be used too, but they’re a bit more situational in terms of range. Spam forward tilt to your heart’s content and your Ike amiibo will learn its most consistent attack!

Ike’s smash attacks are really strong, but they’re really slow. You’re going to want to steer clear of them for this exact reason. In Ultimate’s version 8.0.0 patch, Ike’s Aether move was significantly buffed. That’s going to be your main kill option (yes, on-stage too!). As mentioned earlier, the AI is kind of stupid, and they don’t deal with moving hitboxes very well. Aether counts as a moving hitbox, and a really powerful one at that. Attack your FP with Aether when it’s reached a high percentage.

As you can probably tell, Ike’s optimal playstyle as an amiibo is much different than his optimal playstyle in competitive play (humans versus humans). When a Figure Player is grounded, it has access to a number of defensive maneuvers, including shielding, rolling, and spot dodging. The only defensive maneuver an FP can try in midair is an air dodge. As a result, it’s generally best to keep your FPs grounded wherever possible, and this is especially true for Ike. Stay away from aerials and off-stage play whenever you can.

It’s probably a bit disappointing to learn how one-dimensional Ike’s game plan is. It’s pretty much just forward tilt and Aether, after all. If a move you’re thinking of wasn’t mentioned here, it’s probably best to avoid it. Teaching your Ike amiibo to rely on its forward tilt and Aether moves will make it a much more consistent fighter.


Thanks so much for reading! Now that I think about it, training an Ike amiibo might be just as easy as playing the character yourself. Except instead of spamming neutral aerial, you have to spam Aether. Close enough! If you have any questions before, during, or after training, be sure to join our Discord server and ask. Thanks again to Blank for contributing Ike’s training info!

If you would like to read more amiibo training guides, please follow this link.


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