Training the strongest Yoshi amiibo in Super Smash Bros. Ultimate

If it weren’t for Mii Gunner, Yoshi might have claimed the title for “most buffed Figure Player in Super Smash Bros. Ultimate“. In Super Smash Bros. 4, Yoshi was a bottom-tier contender who lacked tournament results and representation. That’s no longer the case, though! Yoshi’s a solid (albeit still underrepresented) pick in Ultimate. If you’re looking to train the strongest one, you’ve come to the right place!

Thanks to Blank for contributing Yoshi’s training information! Feel free to check out their YouTube channel by following this link.


Almost all of Yoshi’s critical flaws from the previous title have been corrected in Ultimate. Many of his attacks have been made stronger, allowing him to more easily finish off opponents; his movement speed and damage output have been increased as well. Most of all, though, his AI no longer spams Egg Throw (unless specifically taught to). Yoshi FPs can finally play aggressively!

One of Yoshi’s weaknesses has only been further amplified, though, that being his recovery. Egg Throw doesn’t grant much distance, leaving Yoshi to rely on his double jump. If he’s gimped out of his double jump, he probably isn’t going to make it back. This makes matchups against aerial characters (like Zelda and Piranha Plant) more difficult.

Even so, Yoshi has achieved respectable tournament results this time around. If you’re a Spirits trainer, Yoshi’s biggest flaw can actually be corrected with a specific bonus effect! If not, that’s fine too; you’ll just have to train your amiibo to be careful off-stage.


If you’re looking to equip your Yoshi amiibo with a team of Spirits, make sure to do that sooner rather than later. Both Primary and Support Spirits will scramble a Figure Player’s training data, so if your amiibo is already Level 50, you’ll need to play some matches against it afterwards to refresh its training.

Yoshi’s a heavyweight fighter. As a result, he does benefit from the “big five” (Super Armor, Slow Super Armor, Great Autoheal, Autoheal, and Armor Knight). Unfortunately, there is a downside to choosing from this selection, as none of these bonuses correct Yoshi’s unreliable and exploitable recovery.

Additional Midair Jump and Physical Attack ↑ is Yoshi’s go-to setup otherwise. Yoshi will be able to use his massive double jump twice, meaning he’ll have a better chance at recovering if he’s hit out of his first double jump. Physical Attack ↑ fills in the gap by providing Yoshi with a slight increase in attack power. In terms of stats, a balanced spread (2100 / 2100) is your best bet.


Compared to other fighters, an optimal Yoshi amiibo actually makes use of a lot of its kit! At low percentages, rack up damage with repeated forward or up tilts. You can then follow up with up air chains to rack up even more damage! Neutral air can be used as a safe landing tool, while down air can be used very sparingly to deal a ton of damage to shields.

When your Figure Player is within kill range – say, past 100% or so – you can start attacking with more kill moves. Yoshi’s forward and up smash attacks are excellent finishers with decent speed and range to boot. Your other option is up air, which not only KOs but can also be used as a juggling tool at lower percentages. Down smash can kill in a pinch, but it only strikes one side at a time and is considerably weaker. If you’re launched really high upwards, you can land with Yoshi Bomb. Don’t go out of your way to use it, though, as the AI can get a bit spammy.

There are a few moves you should be sure to avoid during training. First up, don’t grab. Yoshi’s grab is quite slow, making it punishable if missed; furthermore, the AI tries to follow up with Egg Throw, which misses and leaves the FP even more vulnerable. Which brings us to our next point: don’t use Egg Throw. The AI can get distracted with its eggs if left unchecked. Yoshi has much better options to make use of, so make sure you focus on the moves we discussed earlier.

And as we briefly mentioned earlier, you’re going to want to keep Yoshi on-stage no matter what. His double jump is essentially his only recovery move, which means spikes and meteor smashes aren’t worth the risk. When your Yoshi amiibo is launched off-stage, stand at the ledge and wait for it to return. That’s about the best Yoshi can do, unfortunately.


Thanks very much for reading! Yoshi was a bit of a disappointment in Super Smash Bros. 4, but he’s so much better now. Despite his newfound strength, though, he’s still low on tournament results and representation. If you have any questions during training, feel free to join our Discord server and ask! Thanks again to Blank for contributing Yoshi’s training information! If you’ve got a moment, you can also have a look at their YouTube channel here!

If you would like to read more amiibo training guides, please follow this link.


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