Training the strongest Ridley amiibo in Super Smash Bros. Ultimate

We could start this guide by making a “too big for Smash” joke, but that would probably fall flat. So let’s take another route: when Super Smash Bros. Ultimate’s amiibo training functionality was revealed, former Smash 4 trainers began guessing how Ultimate’s newcomers might fare as Figure Players. We made a bold prediction that Ridley, Incineroar, and King K. Rool would be high-tier. If only we could have known how correct that prediction was.


Ridley has everything you could ever want out of a top-tier character. He’s got speed, he’s got power, and he’s got a command grab. That’s a scary combination, to say the least. Ridley is also infamous for his excellent matchup spread; he’s one of Ness’s few counters (when trained properly) and is one of the only fighters that can somewhat contend against Incineroar. It goes without saying, then, that Ridley is an absolutely lethal contender with tons of potential.

That being said, Ridley does have a few weaknesses that hold him back from being the best in the game. He is a heavyweight, but he’s kind of light for being so heavy, if that makes any sense. His survivability isn’t on par with Bowser or Incineroar, and he is actually KOed earlier than you’d think. Ridley’s recovery isn’t great, either, as it can only be angled in one of four directions. And it’s vulnerable to being intercepted.

Even so, Ridley is one of the best characters in the game. He just isn’t the best character in the game. His tournament results are super solid — and if you’re looking to train a great Ridley, you’ll no doubt be able to do just that. His game plan is simple and strong. Be sure to read our wiki page on Ridley for more information!


Ridley’s a real beast, especially when given Spirits. You’re going to want to let your Figure Player inherit its Spirits as early as possible. Ideally, you’d give it its Spirits at Level 1 and then fight it using a Spirit team of your own. If your Ridley amiibo is already Level 50, you’re good. Just be ready for a few training matches afterwards!

The strongest Spirit effects work great with Ridley! Super Armor occupies all three slots, and makes Ridley’s powerful attacks even more difficult to challenge. Armor Knight and Trade-Off Ability ↑ might just be his best setup, though. It provides a ton of stats, including massive offensive and defensive boosts.

Otherwise, you could try Physical Attack ↑, Side Special ↑, Jump ↑, Hyper Smash Attacks, or Trade-Off Ability ↑. For stats, feel free to use any spread — as long as you’ve got full stats, you’re good. If you need an exact number, though, go for a balanced spread (2100 / 2100). You can lean more into Attack or Defense depending on the kind of FP you want to train.


Now let’s talk moves! During training, you’ll get the best results if you also play as Ridley. Leveling up an amiibo takes a long time, so feel free to turn your FP’s Learning off once it reaches Level 30. Then you can send it on a Journey or have it fight another amiibo or CPU until it finishes leveling up. And then you can come back to this section to give it a few refresher games after its Learning is back on! If you need more context as to how amiibo learn, check out our general training guide and then check back here (again) for character-specific tips!

Let’s start with grounded attacks. Ridley’s forward tilt is fast, strong, and has good range. Use it close range to rack up some damage. You can also go for a down tilt, which then combos into a short-hopped forward air. You can also use occasional short-hopped neutral airs to make space. In addition, you can use Space Pirate Rush (side special) to rack up damage on unsuspecting opponents. You can also juggle opponents with repeated up airs. Try finishing off that combo with an up smash!

When it comes time to KO, Space Pirate Rush still does the trick! In addition, each of Ridley’s smash attacks is incredibly powerful and decently fast. They pack quite the punch – especially forward smash – so use them often. Up airs can do the trick too. While we’re talking about Ridley’s aerials, though, there are two main types of Ridley: ones that stay on-stage and edgeguard with Plasma Breath, and ones that go off-stage and chase with aerials.

Now, Ridley’s recovery is kind of shaky, but his aerials pack a punch. You can drop off the ledge, attack with a back air, and almost certainly get a kill. This leaves Ridley open to being gimped, though, so it’s a risk versus reward situation. If you’d prefer, you can train your Ridley to wait at the ledge and charge Plasma Breath. This actually gimps Ness’s recovery at any percentage, so all he has to do is throw him off-stage and breathe fire. Boom. Top-tier dead. The choice between which kind of Ridley you want is up to you, though: be safe and edgeguard with projectiles, or take a risk and go off-stage with powerful aerials.

There’s a few moves we didn’t mention here yet. Skewer deals a ton of damage, but it’s quite the risk. You’ve got to position it just right, and a lot of FPs are too jumpy to fall for the trick. Whether you want to use it is your call, as it’s not at all necessary to Ridley’s success. Other than that, though, no moves to specifically avoid! Except for the usual (using up specials offensively).


Thank you for reading, as always! No credits here this time — I wrote this one all by myself. Amazing, I know. Regardless, I hope this guide starts you off on the right path! If there’s anything that’s still confusing to you, or you have a question to ask, feel free to join our Discord server! In the meantime, good luck training! We’ve got a bunch of other resources available, so see here for more information.

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