Training the strongest Wolf amiibo in Super Smash Bros. Ultimate

Wolf is one of three Star Fox characters in Super Smash Bros. Ultimate. Unfortunately, he didn’t appear in Super Smash Bros. 4, but he’s back now! And is somehow less represented than Fox or Falco, despite his amiibo figure’s more recent release (and despite his higher position on our tier list). We aren’t really sure why Wolf isn’t getting the representation he deserves, but we do know this: he’s a strong contender with tons of potential. If you’re looking to train a strong Wolf amiibo, you’ve come to the right place! Let’s get started.

Introduction

Wolf breaks the Star Fox mold that was previously set by Fox and Falco. He isn’t light, and he’s got plenty of strong attacks. He’s less focused on combos (which Figure Players can’t really do anyway) and more focused on heavy hits. A lot of his attacks hit really hard, which lets him rack up damage fast and get quick KOs when needed. He’s also got a fantastic projectile in his Blaster move, which AI opponents sometimes struggle to work around. Between a solid projectile and powerful melee attacks, Wolf has a moveset that allows him to thrive at any distance, be it close-ranged or far.

As with all fighters, though, Wolf suffers from a variety of weaknesses and drawbacks. Most notable is his poor recovery; though Fire Wolf has a decent damage output, its distance is rather short. This makes off-stage play a risk that isn’t worth taking; as a result of this, Wolf loses access to potential off-stage finishers such as his down air. Some of Wolf’s strongest kill moves are a bit slow, which makes them tough to land against faster characters; furthermore, his mobility and movement speed is a bit subpar compared to other fighters.

Even so, Wolf is known to have a great deal of potential. His AI is mostly workable, and he’s got a lot of powerful moves that help him win important matchups. It seems he’s taken a backseat to Fox and Falco, but make no mistake: Wolf is the strongest Star Fox representative in Ultimate. At least in the context of amiibo training! If you’d like some more information on Wolf, be sure to check out our wiki page.

Spirits

Super Armor is really good on Wolf. He’s got a lot of firepower throughout his moveset, but his smash attacks are a bit slow, so that knockback resistance can be really helpful. As usual, Armor Knight is another solid option, especially when paired with Trade-Off Ability ↑. Autoheal would be okay if paired with Physical Attack ↑, but Great Autoheal and Slow Super Armor are rather poor choices on Wolf. He needs damage buffs and mobility.

Most of the bonuses above are usually banned in tournaments, though, so here are a few other options. You could try Physical Attack ↑, Hyper Smash Attacks, Weapon Attack ↑, Shooting Attack ↑, Neutral Special ↑, Move Speed ↑, or even Floaty Jumps! Neutral Special ↑ and Shooting Attack ↑ (choose either one, not both) buffs Wolf’s Blaster, allowing it to invalidate half the cast even more easily than before. Floaty Jumps improves Wolf’s recovery, but worsens his air game.

Wolf’s strongest trait is his strength, and his worst is his unreliable recovery. You could lean a bit more into defense to make up for his recovery, but that’s your call. Try using spreads that range from balanced (2100 / 2100) to offensive (3000 / 1200). Might as well double down on offense, given that Wolf’s recovery isn’t so great!

Training

As always, make sure you play as Wolf as you train your Wolf amiibo. It’s best for both you and your FP to have the exact same tools available, and it’ll help the FP to learn its moveset better. If Wolf is the first amiibo you’ve ever trained, you might want to take a look at our general training guide before coming back to this section. Otherwise, here’s a list of all the moves you should prioritize during training:

  • Forward smash: This is Wolf’s best kill move, and should be used as such. It’s essentially to his gameplay, so be sure to KO with it as often as you can.
  • Up smash: Great speed and power, but stales quickly. It should be used often, but not quite spammed.
  • Neutral special: Wolf’s Blaster is absolutely one of the best projectiles in the game. When used often, it essentially prevents Wolf from losing to lower-tiered characters, kind of. It should be used from afar quite often, as well as to punish approaches.
  • Back aerial: Awkward to land, but really strong and Wolf’s AI has a good idea of how to use it. Try this on-stage!
  • Forward aerial: A large hitbox that deals a lot of damage. Every Figure Player’s favorite kind of move!
  • Up aerial: This move abuses opponents with poor landing options, and can set up juggles that rack up a ton of damage.
  • Neutral aerial: A great landing option! Wolf’s AI uses it effectively, so make sure you do too.
  • Up tilt: Kills deceptively early, and is a fast and easy anti-air option. Use it sparingly during training.
  • Grab & throws: Wolf’s throws have a lot of potential for combos and kills. Don’t worry about actually teaching it any combos, though. Most of them involve aerials, so if you teach it to use throws and aerials often, it’ll figure out its combos on its own. How convenient!
  • Dash attack: An incredibly strong burst option. Doesn’t kill until high percentages, but it’s still a good move to throw out on occasion. Don’t run too much while training and the FP will be less inclined to spam it.
  • Down special: A must-have for reflecting projectiles and getting opponents off you. Use it to reflect your FP’s Blaster shots at later levels, and it’ll learn to use its Reflector too!

The moves above are high-priority, so focus on them first and foremost. The moves below are kind-of high priority. Some of them are a bit more situational, too. You can train a solid Wolf amiibo just by using the moves above, but feel free to add any of these into the mix every once in a while:

  • Up special: Risky, but can be effective. It’s not essential for Wolf, but FPs can get confused by its startup lag and run right into it. Use it very sparingly, if at all.
  • Down tilt: Not super necessary, but can still combo into a dash attack. You can use it rarely if you want.
  • Forward tilt: Its hitbox conflicts with forward smash, and Wolf’s AI tends to prioritize this move a bit too highly. That’s not always a bad thing, but forward tilt does KO considerably later than forward smash. Use forward tilts sparingly.
  • Neutral attack: Same issue as above, but to a lesser extent. Can be used every so often for a bit of chip damage.
  • Down smash: Promising, flashy, and situationally devastating. Wolf’s AI tends to use down smash over its other two smash attacks, though, which is not a good thing. If you’re going to teach this move, make sure you use forward and up smashes more.

There’s just two moves you should be specifically avoiding here. First up is Wolf Flash. Sure, its sweetspot deals a lot of damage, but Wolf’s AI tends to fling itself off-stage when using the move to attack. We don’t want to risk that, so stay away from Wolf Flash. Next is down air. Wolf needs to stay on-stage due to his poor recovery, and teaching the AI to use down air will encourage it to take risks it shouldn’t. Stay away from that one too.

Wrap-Up

Thanks so much for reading! Compared to some other characters, Wolf’s optimal training strategy actually includes a good portion of his moveset. That’s a nice change of pace, isn’t it? As always, if you have any questions that weren’t answered here, feel free to join our Discord server and ask! Until next time — happy training!

If you would like to read more amiibo training guides, please follow this link.


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