Training the strongest Lucina amiibo in Super Smash Bros. Ultimate

By the end of Super Smash Bros. 4’s metagame, Lucina found herself at the very top of our tier list. Consistently powerful finishers, a solid recovery, and an excellent damage-racker in Dancing Blade eclipsed the kit of every other character. Lucina has fallen off significantly for Super Smash Bros. Ultimate, but she’s still considered viable, by all accounts. Just as a quick heads-up, this guide is going to be almost identical to Marth’s outside of the introduction and a few points in the introduction and training sections. You don’t need to read both if you don’t want to! Now then, let’s get started with today’s training.

Thanks to MiDe for contributing Lucina’s training information! Feel free to check out their YouTube channel by following this link.


As mentioned before, Lucina was nerfed for her appearance in Super Smash Bros. Ultimate. Many of her formerly-strongest tools aren’t so good anymore. Luckily, she’s still got access to a fair amount of solid options. And an optimally-trained Lucina amiibo only uses a few of them: forward tilt, down tilt, and forward smash. That’s all she needs! If that sounds underwhelming to you, keep in mind that optimal Lucina FPs in Super Smash Bros. 4 only used Dancing Blade and forward smash. Essentially, Lucina now uses a third move in Ultimate. Such variety!

Despite using more of her kit than in Smash 4, Lucina isn’t at the top of the pack anymore. A lot of the newly-introduced top-tiers, such as Incineroar and King K. Rool, simply outclass her. This time around, Lucina tends to lose to characters that rely on projectiles or characters that have higher range. And although having no tipper is overall better (as it’s more consistent), Lucina doesn’t have the potential to score earlier KOs as Marth does.

Regardless, Lucina’s tournament results have been solid… just not as solid as they were in the previous title. Her standing in our metagame is much more favorable than Marth’s; as mentioned earlier, she can accumulate more consistent damage and doesn’t have to worry about precise attack spacing. If you’d like to read more on Lucina, have a look at her wiki page! Or bookmark it for later, if you’ve only got time for one post.


If Spirits are your thing, great — this is the section for you! If not, feel free to skip ahead to the training section. And if you don’t know this already, Spirits are best inherited when your amiibo is at Level 1. All one thousand-something of them scramble FP training data for whatever reason. Each Spirit has a different effect on training, and there’s no way we can document all of those, so to be safe, give it Spirits as early as possible and then start training.

As with almost every other character in the game, Lucina benefits most from an Armor Knight and Trade-Off Ability ↑ build. Armor Knight grants its user a 1.15x attack buff and a 1.8x defense buff. We still aren’t sure how this bonus got approved. It does come with a slight reduction in movement speed, but Trade-Off Ability ↑completely nullifies that penalty in addition to providing additional boosts to attack and defense. It’s easy to see why this is the best setup in the game! Well, second best after Super Armor, depending on the character.

Tournaments following our ban list don’t allow Armor Knight, so if you’re planning on entering a competition, there’s more legal options you can pick from! Lucina would benefit from Weapon Attack ↑, Hyper Smash Attacks, Move Speed ↑, Trade-Off Ability ↑ (which isn’t banned, whereas Armor Knight is), and Air Attack ↑. Pick your favorite three and then you can start training! For stats, a balanced spread (2100 / 2100) is your go-to.


As is the case for all characters, Lucina is best trained via mirror matches! Which means you’ll need to play as Lucina. You can play as Marth instead if you want, but don’t expect Lucina’s AI to pick up on tippers! Make sure your FP’s Learning is on and also make sure it never fights another CPU or AI with Learning on. You want to be in direct control of what your FP learns at all times.

For Lucina, we’re going to be employing MiDe’s Musket method. This might sound familiar to you, because we employed that in Roy’s guide as well. The Musket method got its name from MiDe’s Lucina amiibo, which was coincidentally named Musket. Essentially, the Musket method involves walking. Not running, walking. Walking (as opposed to running) gives your FP a better chance of reacting to incoming attacks; it can then avoid being hit or intercept with a faster move. In this case, when you and your FP are at low percentages, walk up to it, and attack it with a forward smash. Focus primarily on forward smash, but mix in some down tilts and forward tilts too. As far as on-stage combat goes, those are the only moves you’ll need.

When your FP is knocked off-stage, you can chase it! Follow it off-stage and attack with a forward or back aerial (depending on the direction you’re facing). Figure Players seem to gimp better if they walkoff the ledge as opposed to jumping from it, so give that a try too.

Do note, then, that this is Lucina’s optimal playstyle against AI opponents. If you’re here to learn how to train a Lucina amiibo that can beat your friends, feel free to use more of her moveset. Human players can tell if their opponent starts spamming a move; the AI can’t. That’s why our training strategy with Lucina is to use the same moves: to produce the same result over and over again! Now, back to the subject of training Lucina to fight human players, there’s a few moves you’ll want to avoid regardless: Shield Breaker and Counter. Lucina’s AI used to be really good at landing counters in Super Smash Bros. 4, but Ultimate kind of ruined that for some reason. Now it tries to counter even if it’s not going to get hit. During training, go light on Dancing Blade too, and don’t use up specials offensively.

So, to review (if you’re training your Lucina to fight other FPs): forward smash, forward tilt, and down tilt on-stage. Forward and back air off-stage. That should be simple enough! Just a few moves to remember and you should be all set. If you’d like to learn more about amiibo training – including what you can and cannot teach an FP – you can find our general training guide right here.


As far as amiibo training goes, Lucina’s rather easy. Just use a few moves and walk around and that’s good enough! Thanks again to MiDe for contributing Lucina (and Marth’s) training information! You can find their YouTube channel here, if you’d like to give it a look. If you have any questions before, during, or after training, you can join our Discord server and ask! Once you join, we’ll be sure to point you in the right direction. Thanks for reading — until next time!

If you would like to read more amiibo training guides, please follow this link.


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