“To stop what”, you might be thinking. Well, as we know, Figure Players in Super Smash Bros. Ultimate can get out of hand sometimes. Certain characters can get into the unfortunate habit of spamming a specific move, and though some of these are hard-coded (Mario’s down air, Pokémon Trainer’s down special, etc.), others aren’t. There’s also the frequent issue of FPs rolling a lot, which can be tough to solve. Sadly, there’s no easy answer to fixing an FP’s bad habit, but today we’re going to go over some common problems and what you can do to fix them.
Now, if you’ve read many of our amiibo character guides, you’re probably well aware that the best Figure Players spam moves. That’s completely fine, as long as it’s spamming good moves. Of course, if it’s spamming a bad move, that’s a problem. To get an FP to stop spamming, though, we first need to understand a little bit about how it learns. At Level 50, each time your FP hits you with an attack, that move gets a little “success” check mark in its brain. Each time an attack misses, that move gets a “failed” check mark, so to speak. For example: if your FP hits you with 10 forward smashes, that’s 10 successes. If it misses you with one forward smash, that’s one failure. As you might expect, FPs are more likely to use moves that have been successful for them.
What happens if your Figure Player misses every one of its moves, though? Well, you might know the answer: it starts to feel like its attacks aren’t working and becomes defensive. This is usually where rolling comes in. The FP’s attacks aren’t landing, so it’s just trying to stay alive instead. If your amiibo is rolling too often, try purposefully getting hit by some of its attacks, even if it means you walk right into them. As long as the move hits you, the FP will count it as a success — even if you weren’t KOed. Furthermore, you should be sure not to roll or air dodge during training. In an extreme circumstance, you might be better off refraining from shielding, rolling, air dodging, or spot dodging just in case.
So, to review that really quick: if your amiibo is rolling too much, let it hit you and make sure you don’t roll. It might take several matches of this to have any noticeable effect, but it should do the trick eventually! Stopping an amiibo from rolling is really tough, but stay determined and you should get there before too long.
If your FP is spamming a specific move, there could be two reasons for this. Adding on to what we talked about above, if an FP hits you with an attack too often, it’ll soon get to the point where it only uses that attack. An example of this would be Incineroar with Alolan Whip. Its AI isn’t necessarily hard-coded to use Alolan Whip, but if it tries it once and continues to successfully land the attack, it’ll use it more and more as time goes on. Then there are moves that are hard-coded. Mario, for example, has a high down air usage ratio whether you like it or not. When he grabs an opponent, his AI sometimes tells him to do an up throw to down air combo. When the down air hits, his “down air value” increases, which makes him more likely to spam it. There’s not too much you can do about hard-coded moves, but you can take measures to minimize (but not eliminate) their use.
One rather obvious tip is to not get hit! If your amiibo is spamming an attack, just make sure you never get hit by it. If that’s proving to be difficult, you could try entering Slow Smash so you have more time to react. If you can get out of the way in time, try responding with an attack of your own. And of course, if your amiibo is spamming (for example) forward smash, you have to make sure that you don’t use forward smash even if you’re playing as an entirely different character!
Sadly, most of this “guide” boils down to “just don’t get hit”, which is a shame. But it’s about the best you can do here! If your FP is taunting and you want it to stop, that’s gonna be really tough. You have to attack it during taunts, which is not always possible. But if you have any questions along the way, feel free to join our Discord server and ask! Our advice might be “don’t get hit” too, though. Other helpful resources include the general amiibo training guide. Thanks so much for reading — until next time!
If you would like to read more amiibo training guides, please follow this link.