Throughout the Super Smash Bros. series, Kirby has been known as a simple fighter who’s easy to learn and (arguably) hard to master. And that’s certainly the case with Kirby in the context of Super Smash Bros. Ultimate amiibo training, too! Kirby doesn’t have many prominent weaknesses – at least, not as a Raid Boss – which makes him rather easy to train. If you’re looking for a beginner-friendly character (or just really like Kirby, which is understandable), you’ve found him! Before we continue, we also have a wiki page on Kirby that explains his strengths and weaknesses more clearly, if you’re interested!
Please note that this particular training guide targets the amiibo-versus-human format. If you’d like to learn how to train a competitive Kirby amiibo (amiibo-versus-amiibo), feel free to check out our corresponding guide instead.
Raid Boss amiibo generally utilize a Spirit team to make them more powerful — and thus more difficult for a human player to defeat. If your Kirby amiibo is fresh out of the box and you intend on giving it Spirits, you should do so as soon as possible. Spirits change an FP’s personality, and that entails adjusting its training data beyond your control. So if you’ve already got a Level 50 Kirby amiibo and you give it Spirits, it’s going to start behaving strangely unless you play some brush-up games afterwards. If you’d like to learn more about how Spirits affect Figure Players in Super Smash Bros. Ultimate, check out our Spirits guide!
In terms of specific Spirits you could use on Kirby, Great Autoheal is perhaps your strongest option, especially since you’ll be training yours to take on human opponents. If you’d like to train a wild Kirby amiibo, you can equip it with Instadrop and then either Impact Run or Physical Attack ↑ to fill the last slot. We’d usually suggest Super Armor or Armor Knight here; indeed, these are great bonuses, but Kirby may be a bit too light to properly utilize them.
There are a few other bonuses you could use instead, if you’d like! Physical Attack ↑ can be used on its own (without Instadrop), and it increases the power of Kirby’s entire moveset bar special moves by 1.1x. Move Speed ↑ gives him a much-needed boost to his sluggish air speed, allowing him to recover faster. Foot Attack ↑ can grant a further 1.1x boost to many of Kirby’s moves, while Air Attack ↑ or Landing Lag ↓ can help aid his aerial approach. For stats, any spread works fine, but we’d recommend trying to balance his stats between attack and defense, if possible. Make sure your FP’s Spirit type is Neutral; that way it won’t lose any Spirit-type matchups should it fight an opponent equipped with a Spirit team of their own.
Fortunately, Kirby is a fairly easy character to train. If Kirby is the first amiibo you’ve ever trained, here are a few tips for you! First, never charge smash attacks, even if you break your FP’s shield. The AI will quickly learn to charge all of its smash attacks, which will give its opponents a chance to intercept. Second, don’t taunt too much, as FPs can quickly spiral out of control and use several taunts in a row, even with an enemy nearby! And finally, there’s no evidence that FPs can learn matchup experience, so don’t worry about training your Kirby to take on other characters. That being said, you’ll need to mirror match your amiibo (which means you’ll have to play as Kirby) until it hits Level 50.
Kirby can afford to be super aggressive! His fast attacks allow him to rack up fast damage, and he can then move in and finish off a weakened opponent with one of his powerful smash attacks. Going off-stage with Kirby is risky; although he has multiple jumps, he doesn’t have many good ways to defend himself from airborne attackers. If you decided to give your FP the Move Speed ↑ bonus, off-stage play becomes a bit less risky. Here are all the moves you should use during training, in descending order of priority:
- Forward tilt: A fast option that can be angled. It can chase off opponents who come too close, so use forward tilt as one of your main close-ranged options!
- Down tilt: The AI can learn to combo this into a forward tilt, so be sure to teach your FP this simple string. Down tilt and forward tilt should be your main neutral moves.
- Up smash: It’s got a great hitbox and covers a wide area, making it a great anti-air move. It should serve as your FP’s primary grounded kill move.
- Up tilt: Much weaker than up smash, but it handily combos into itself and can even link into an up air!
- Neutral aerial: This move is a great landing option, as it deals solid damage and can even KO at higher percentages.
- Forward aerial: One of Kirby’s best aerial moves — at least as a Raid Boss. It strikes multiple times, and the AI can use a dragdown forward air (the first few hits) to combo into a grab or forward smash. It’s also useful off-stage, if you choose to teach your Kirby amiibo to do so!
- Back aerial: This move is fast, strong, and has a surprisingly large hitbox, making it exceptionally useful. It’s even more deadly off-stage, but again, any off-stage attacks can be risky for Kirby.
- Down aerial: If you’re confident in your Kirby’s abilities off-stage, this move is a must-have. Be careful, though, as Kirby’s AI is known to spam this move is left unchecked. Only use this off-stage and very infrequently to land (in which it combos into a down smash).
- Final Cutter: This is decent as an out of shield option, but shouldn’t see too much use otherwise. Human opponents have a much easier time punishing Final Cutter than fellow FPs do.
There’s just one move you should specifically avoid with Kirby, and that’s his neutral special, Inhale. All of the AI’s copy abilities are hard-coded; this means you can control how often the FP “presses” the special-move button, but you can’t control the scenarios it will use it in. Kirby’s AI is kind of silly with some of its copy abilities; for example, it often uses Ness’ PK Flash and Donkey Kong’s Giant Punch attacks uncharged, which doesn’t work so well!
Kirby’s optimized Raid Boss playstyle is much different from his optimal playstyle in the competitive metagame. In amiibo-versus-amiibo tournaments, Kirby performs best if he focuses on forward smash, dash attack, and Final Cutter. Since these playstyles are so different, you won’t find much success in trying to train your Kirby amiibo to do well against both human and AI opponents. If you decide you’d rather train your Kirby amiibo to fight other amiibo, then read our competitive guide instead!
Thanks so much for reading, as always! Outside of Kirby’s AI occasionally getting crazy with Inhale or down air, this character is pretty cooperative, and we hope this guide helped you out! If you have any further questions regarding amiibo training, feel free to join our Discord server and ask anytime. Until next time — happy training!
If you would like to read more amiibo training guides, please follow this link.