In the competitive amiibo metagame, Ness is considered stronger than Lucas. In the context of Raid Boss training, though… this is still true. Oh well. But if you’ve got a Lucas amiibo that needs training and the competitive scene seems too intimidating, you’ve come to the right place. Lucas is somewhat versatile in his training routes, so a portion of this guide will boil down to your personal preferences. Before we continue, if you’d like to learn even more about Lucas’s strengths and weaknesses, you can do so by checking his wiki page. Otherwise, let’s jump right into his proper training methods!
Please note that this particular training guide targets the amiibo-versus-human format. If you’d like to learn how to train a competitive Lucas amiibo (amiibo-versus-amiibo), feel free to check out our corresponding guide instead.
If you’re new to amiibo training, you might not know this, but Spirits will shift around a Figure Player’s training data. This means that if you’ve already trained it and give it a new Spirit, its behavior will change. To train the strongest Raid Boss amiibo, you’ll need to remain in control of your FP’s behavior at all times. Which means you’ll either need to give your Lucas its Spirits at Level 1 and then train it, or give it new Spirits at Level 50 and then play several brush-up matches against it afterwards. If you want to learn more about Spirits in this game, we have a full guide that explains everything you need to know about them!
Perhaps Lucas’s strongest Spirit effect is Super Armor. Super Smash Bros. Ultimate’s AI is rather predictable when it comes to recovery, and Lucas is unfortunately no exception. Human players will quickly pick up on Lucas’s recovery patterns – which are hard-coded, and thus cannot be changed even through training – and react accordingly. Super Armor essentially denies potential edgeguarders; at low-to-medium percentages, Lucas will simply shrug off knockback. Great Autoheal, Autoheal, and Armor Knight are also viable options that can help increase Lucas’s survivability.
Most of these Spirits take up two to three bonus slots, though, so if you’re looking for a Spirit team including bonus effects that take up one slot each, we’ve got you covered. PSI Attack ↑ and Electric Attack ↑ are important damage boosters. The third slot can be filled with Move Speed ↑ or Landing Lag ↓. The former increases Lucas’s mobility by 1.3x, while the latter makes landing aerials safer options. For stats, a balanced spread works. There’s no specific stat setup that is considered “best”, so if you’d prefer your Lucas amiibo to lean more heavily into attack or defense, go for it!
As with all fighters, Lucas is best trained via mirror matches, and this means you’ll need to play as Lucas during training — even if you aren’t very good with him. Remember that Figure Players can’t store matchup experience in this game. They can’t tell which character you’re playing as, so it’s best that you play as Lucas so the FP learns all of its relevant moves. Before we get into the specific attacks you should be using, here are a few general tips before we begin. First, don’t charge smash attacks! FPs can very easily get in the habit of spamming fully-charged smashes, which leaves them highly vulnerable and predictable. Second, don’t taunt too much. It’s fine to taunt every once in a while, but if you use too many of them, the FP will go crazy and start spamming them! And finally, try not to roll or air dodge too much. FPs can easily become too defensive.
Now then, in terms of how Lucas should play, he should mostly remain on-stage. Lucas’s recovery is safer than Ness’s, but as we mentioned earlier, the AI uses its tether and PK Thunder in a predictable manner. A sharp-witted human player will be able to quickly adjust and exploit this behavior, so it’s safer for Lucas to just stay on-stage. If you really want to, you can teach Lucas to go off-stage and use his back and down aerials to meteor smash opponents. Just understand that it is a risk that – depending on who Lucas is fighting – might not be worth taking. As a side note, don’t worry if you have trouble recovering with PK Thunder. No matter how many times you mess up, the FP’s recovery will always be the same. There’s no possible way for you to “ruin” its use of PK Thunder. With all of that said, here are the moves to use during training:
- Forward tilt: Lucas’s forward tilt is kind of crazy. It’s quick, powerful, and can even KO at the ledge at high percentages. This should be your primary ground move!
- Up tilt: A Raid Boss Lucas amiibo shouldn’t use up smash, because it’s easy for human opponents to dodge. This leaves up tilt as its only anti-air move. It doesn’t serve much of a purpose outside of catching landings, so don’t prioritize it too heavily otherwise.
- Down tilt: This acts as a combo starter. Follow up a down tilt with a grab, a jab, another down tilt, or possibly even a forward air! Be careful, though, as Lucas sometimes tries using down tilt to combo into PSI Magnet, of all things. That being said, if you’re able to teach your Lucas amiibo to use its down tilt to combo into other attacks, this move is well worth your time.
- Forward aerial: It’s got a strong disjointed hitbox, and Lucas’s AI can learn to use it offensively and defensively in the air to net some early kills. Use this move often!
- Neutral aerial: This attack is mostly useful as a get-off-me move. More rarely, Lucas can use neutral aerials to drag opponents to the ground and follow up. Be careful when using neutral air, though, as the AI can learn to spam it if left unchecked. Use it somewhat frequently.
- Up aerial: The move itself is good, but Lucas’s AI doesn’t seem to like using it very much. Use up airs infrequently to ensure the FP attacks with it sometimes.
- Back aerial: Since Lucas shouldn’t do too much edgeguarding, this is mostly useful as a landing option.
- Forward smash: Occasionally useful as a kill move or a reflector. Use a few forward smashes during training to teach your FP to do the same!
- PK Fire: It isn’t as useful against humans as it is against FPs, but having a projectile is still a great advantage. Only use PK Fire on the ground — and even then, it should only see a small amount of usage since it’s easy to punish.
- PSI Magnet: It’s only useful for absorbing energy-based attacks. It’s a bit niche, but can come in handy if your Lucas fights an opponent that uses a lot of energy projectiles.
We’ve talked about off-stage already, but to summarize once again: it’s risky, so you probably shouldn’t teach your FP to gimp. There are a few other moves to avoid, and these include PK Freeze, PK Thunder, and up smash. Lucas’s AI can’t learn to fully charge and aim PK Freeze; if you try to teach it to anyway, you’ll find that it uses the move uncharged and at inappropriate times. PK Thunder is a bit too slow to be able to harass human players off-stage, so you’ll have to stand at the ledge and wait instead of edgeguarding. And finally, up smash is too slow to be a consistent aerial punish (though it is very effective against other FPs).
Lucas’s optimal Raid Boss playstyle is much different than his optimal playstyle in competitive tournaments. In amiibo-versus-amiibo competitions, the strongest Lucas amiibo use lots of up smashes, lots of PK Thunder, and a good amount of PK Fire. That’s because Ultimate’s AI isn’t very good at dodging and reacting, whereas human players are. If you realize you’d prefer to train a competitive Lucas amiibo, you can check our guide here.
Thank you so much for reading! Now that you’ve made it to the end of the guide, you might be a bit disappointed to hear that an optimal Raid Boss Lucas amiibo should stay on-stage. Unfortunately, there are a lot of disappointing revelations regarding specific amiibo characters, and it’s our job to report on those flaws. Still, thanks for sticking with us until the end! If you have any questions you’d like to have answered, you’re always welcome to join our Discord server. Until next time — happy training!
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