King Dedede has had something of a rich history within the amiibo metagame. He was high-tier in Super Smash Bros. 4, and he’s high-tier in this game, too. This is in high contrast to both games’ competitive scenes (human-versus-human), in which Dedede is considered mid-to-low tier. It’s a nice change of pace to see him as a top-tier! The king has had plenty of dedicated trainers, and though he isn’t quite king of the metagame, he’s powerful enough to rule over most fighters ranked below him on our tier list. If you’d like to learn more about King Dedede’s strengths and weaknesses, be sure to read his wiki page. Otherwise, let’s jump right into today’s training!
Special thanks to Dreamy Jay for contributing King Dedede’s training information!
If you’re new to amiibo training, chances are you might be a little confused on how Spirits work in this game. First, try and make sure your FP has its finalized stats and bonuses before you start training it. Second, make sure its Spirit type is Neutral. And third, if you want even more information on how Spirits work, you can check out our full Spirits guide!
As a heavyweight fighter, King Dedede pairs extraordinarily well with the Super Armor bonus effect. It grants its user full super armor, though said armor can eventually be broken by powerful attacks once the user has taken a lot of damage. Super Armor comes with an additional advantage with Dedede, as it actually helps protect him while he’s trying to recover. Those double jumps leave him vulnerable!
Most tournaments keep Super Armor banned, mostly because FPs can’t tell if their opponent has super armor, so they’ll try to attack anyway, which doesn’t work so well. Some bonus effects you could use instead of Super Armor include Weapon Attack ↑, Move Speed ↑, and Trade-Off Attacks ↑. If you’re going to raise your King Dedede amiibo as a Raid Boss, you might want to consider using Landing Lag ↓ in addition to the aforementioned Move Speed ↑ effect. The FP’s stats can either be balanced (2100 / 2100) or leaning more into attack (2700 / 1500) — the choice is yours! Once again, make sure its Spirit type is Neutral.
As with most competitive FPs, it’s best to teach King Dedede to walk instead of run. If you teach an FP to dash, it might occasionally dash directly into an opponent’s attack! Walking gives amiibo easier access to blocking and dodging, which helps it avoid taking unnecessary damage. During training, make sure to shield a bit, but go light on rolling and air dodging. Here are all the moves you should prioritize during training:
- Forward tilt: Dedede’s most useful grounded move. It strikes enemies multiple times, boasts a high range, and deals solid damage. Use lots of forward tilts at close range and at the edge!
- Neutral attack: More rarely, you can opt to use a jab combo instead. It also has good range and power, but less so than forward tilt.
- Grab & throws: The AI can link a down throw into a forward air at low percentages, but you don’t actually have to teach it to use this combo. Just make sure it knows to grab, and it’ll figure out the rest on its own! You can also use back throw to KO, and up throw to start up air juggles.
- Up aerial: A powerful multi-hitting aerial that can spell doom for opponents trying to land! Use it to juggle your FP after it’s been launched or thrown upwards.
- Down smash: One of King Dedede’s fastest smash attacks, and a solid kill move. It covers both sides, and KOs especially early at the edge. Use this move often!
- Up smash: Dedede’s other optimal kill move. It’s best used against your FP when it’s trying to land. Rack up damage with forward tilt and up air juggles, and then KO with a down smash or up smash!
When your FP is launched off-stage, don’t chase it. Exercise restraint and just wait at the ledge! After your FP reaches Level 43, it will automatically begin edgeguarding with Gordo Throw. There’s just one move you should specifically avoid, and that’s Inhale. It can reflect projectiles with good timing, but it’s got slow startup and high ending lag, making it too risky to be worth your while.
Raid Boss Training
If you’re going for a Raid Boss Dedede, its optimal training is actually kind of similar to its competitive training strategy. The Raid Boss version has a higher emphasis placed on aerials and quick attacks, though. As usual, you’ll want to mirror match your King Dedede amiibo until it reaches Level 50. During training, you need to stay on-stage, as Dedede is left highly vulnerable when he recovers back (specifically during his double jumps, which human players will often be able to intercept). Feel free to run around and short hop, though! Here’s a full list of all the attacks you should be using during training:
- Forward tilt: This move is great. It’s got range, power, and a long-lasting hitbox. It comes out rather fast, and it doesn’t leave Dedede vulnerable for too long. This should be your go-to ground move!
- Grab & throws: And this is the king’s other go-to ground move. The AI can execute a simple down throw to forward air combo, so you can use this string at low percentages to rack up a bit of damage. It’s also been seen using down throw to back air at higher percentages!
- Neutral attack: It’s faster than forward tilt, but weaker. Use your jab every once in a while, but make sure you more heavily prioritize grabs and forward tilts.
- Up aerial: A disjointed juggling tool that KOs surprisingly early. When your FP is launched upwards, juggle it with consecutive up airs! You can also use an up throw to launch the FP into the air and then attack it.
- Forward aerial: This move hits hard and covers a massive area, making it extremely useful. If your FP recovers high, you can use this attack to intercept it!
- Neutral aerial: Mostly useful as a landing option. Don’t teach it too often, as the AI can sometimes spam it. Its hitbox is also rather small.
- Back aerial: This is just an extra aerial option that should only be used a few times during training. Back air isn’t essential, but without it there’s a large blind spot in Dedede’s kit.
You’re welcome to use down tilt, up tilt, up smash, and down smash as well, but very infrequently — especially those last two moves. Prioritize forward tilts and grabs most of all. Avoid using Inhale, Jet Hammer, and Gordo Throw; in the case of the latter, the Gordo is easily reflected back at Dedede, and this can sometimes prove fatal if he’s taken too much damage. As a final reminder, make sure you stay on-stage for best results. No gimping!
Thanks for reading! If you’re a King Dedede main (or just really like the character), you were probably happy to find out he’s actually high-tier in this format. The purpose of this guide was to start you out on the right track, so we hope it was helpful! As always, if you have any training questions (or just want to talk about amiibo, which is totally understandable), feel free to join our Discord server! We advertise it in literally every single guide we release, so it has to be worth a look… right? Once you’re ready to submit to a tournament, you can read our Powersaves guide or mobile backup guide for more information on how to enter. If you like what you’ve read today, we greatly appreciate donations to help keep the site going. Until next time — happy training!
If you would like to read more amiibo training guides, please follow this link.