Lucas is the perfect example of a Figure Player who has become well-optimized over the years. At first, off-stage play was his jam, and he’d be taught to use aerials to utterly crush opponents trying to recover. And while that’s still one viable strategy, some competitive Lucas amiibo choose to stay on-stage instead. In terms of their optimal playstyles, you might even say that Ness and Lucas are kind of similar. If you’d like to learn even more about Lucas’s strengths and weaknesses, please check his wiki page. Otherwise, let’s jump right into today’s training!
Special thanks to gamer for contributing Lucas’s training information!
There aren’t too many competitive tournaments out there that allow Spirits, but we’ve got some setups here to use for Lucas in case you find one to enter. If you need a run-down on how Spirits work in this game, you should refer to our full Spirits guide before continuing.
If you’re entering a tourney that doesn’t follow our Spirits ban list, then your best setup for Lucas is going to be Armor Knight and Trade-Off Ability ↑. In fact, Lucas is the character who popularized Armor Knight in the first place (and he’s also the character who got it banned). This setup grants its users incredible buffs to attack and defense, and these benefits make it well worth using.
If the tournament does abide by our ban list, you should use PSI Attack ↑, Hyper Smash Attacks, and Electric Attack ↑. If you’re training a Raid Boss, you could also use Move Speed ↑ or Landing Lag ↓ instead. For stats, balance the FP’s point total between attack and defense. Make sure its Spirit-type is Neutral (as opposed to Attack-, Shield-, or Grab-type).
Figure Players “think” more clearly if you train them to walk instead of run. So that’s exactly what we’re going to do here! This means you should avoid dashing altogether — except for when you’re about to use a dash attack. When training Lucas, you can either opt to take risks or play it safe; in other words, you can train him to go off-stage and use down airs, or just stand at the ledge and harass opponents with PK Thunder. We’ll discuss this in greater detail in just a moment; in the meantime, here’s a full list of moves to use during the matches you play:
- Up smash: This is by far Lucas’s strongest move. It’s got full invincibility from frame 1 to frame 7 and strikes opponents twice. Ultimate’s AI often parries the first hit of a move only to take damage from the second hit, and that’s how enemies will often react to Lucas’s up smash. When your FP is above you, attack it with an up smash.
- Down smash: This move strikes opponents multiple times too! It’s useful when used at the edge, or for damaging shields.
- PK Fire: One of Lucas’s best zoning tools. It allows him to create space and deal good chunks of damage. Use this when you’re at mid-range!
- Forward tilt: It’s a quick get-off-me move, and it’s quite strong and launches foes at a favorable angle. Use forward tilt occasionally in neutral.
- Down tilt: An amazing combo starter! It opens up the potential for many hard-coded combos. Down tilt can link into a forward tilt, dash attack, or forward smash.
- Dash attack: It’s a really good move, because its sourspot usually sets up into a forward air, which can then set up an edgeguarding opportunity. Its sweetspot can KO quite early at the edge, so use dash attacks somewhat often. You should only run when you’re about to use a dash attack.
- Neutral aerial: Use it to land, and it can then set up into a down tilt combo. Only use neutral aerial to land, and never for any other purpose.
- Forward aerial: This is a good move in general, as it’s got a decent hitbox, decent damage, and decent knockback. For the most part, you’re going to want to use this move while rising. But it’s also a solid landing option, as it enables edgeguarding opportunities.
- Back aerial: A good landing option, but use it sparingly. It’s not a move to be relied on.
- Up tilt: Outclassed by up smash – at least in competitive amiibo training – but can still be sprinkled in. When used correctly, up tilt can make or break a Lucas FP’s tournament sets. It’s very fast and can lead into the aforementioned up smash.
- Down aerial: As mentioned before, there are two kinds of Lucas FPs: on-stage and off-stage. Regardless of the type you decide to train, you should use all of the moves that have been listed prior to this one. If you decide you want to train your FP to go off-stage, then you can walk off-stage and try to meteor smash it with down air (and only down air). This leaves Lucas vulnerable to gimps himself, but the potential reward is worth the risk.
- PK Thunder: If you’d prefer to stay safe, then don’t leave the stage. Instead, when your FP is launched off-stage, walk up to the ledge and chase it with PK Thunder’s electric projectile. This move serves no other purpose, so only use it at the edge and only use its projectile (as opposed to the full tackle attack).
There are several moves that you’ll have to avoid during training: neutral attack, grab aerial, PK Freeze, up aerial, and down aerial. That’s a lot! Jab is outclassed by every other option, the AI can easily spam grab aerials, and up and down air are outclassed as well. The AI can’t use PK Freeze correctly (it will use it uncharged), so avoid it at all costs.
Raid Boss Training
As with all fighters, Lucas is best trained via mirror matches, and this means you’ll need to play as Lucas during training — even if you aren’t very good with him. Remember that Figure Players can’t store matchup experience in this game. They can’t tell which character you’re playing as, so it’s best that you play as Lucas so the FP learns all of its relevant moves. Before we get into the specific attacks you should be using, here are a few general tips. First, don’t charge smash attacks! FPs can very easily get in the habit of spamming fully charged smashes, which leaves them predictable and highly vulnerable. Second, don’t taunt too much. It’s fine to taunt every once in a while, but if you use too many of them, the FP will go crazy and start spamming them! And finally, try not to roll or air dodge too much. FPs can easily become too defensive. Stay on-stage during training, and use the following attacks against your FP as you fight it:
- Forward tilt: Lucas’s forward tilt is kind of crazy. It’s quick, powerful, and can even KO at the ledge at high percentages. This should be your primary ground move!
- Up tilt: A Raid Boss Lucas amiibo shouldn’t use up smash, because it’s easy for human opponents to dodge. This leaves up tilt as its only anti-air move. It doesn’t serve much of a purpose outside of catching landings, so don’t prioritize it too heavily otherwise.
- Down tilt: This acts as a combo starter. Follow up a down tilt with a grab, a jab, another down tilt, or possibly even a forward air! Be careful, though, as Lucas sometimes tries using down tilt to combo into PSI Magnet, of all things. That being said, if you’re able to teach your Lucas amiibo to use its down tilt to combo into other attacks, this move is well worth your time.
- Forward aerial: It’s got a strong disjointed hitbox, and Lucas’s AI can learn to use it offensively and defensively in the air to net some early kills. Use this move often!
- Neutral aerial: This attack is mostly useful as a get-off-me move. More rarely, Lucas can use neutral aerials to drag opponents to the ground and follow up. Be careful when using neutral air, though, as the AI can learn to spam it if left unchecked. Use it somewhat frequently.
- Up aerial: The move itself is good, but Lucas’s AI doesn’t seem to like using it very much. Use up airs infrequently to ensure the FP attacks with it sometimes.
- Back aerial: Since Lucas shouldn’t do too much edgeguarding, this is most useful as a landing option.
- Forward smash: Occasionally useful as a kill move or a reflector. Use a few forward smashes during training to teach your FP to do the same!
- PK Fire: It isn’t as useful against humans as it is against FPs, but having a projectile is still a great advantage. Only use PK Fire on the ground — and even then, it should only see a small amount of usage since it’s easy to punish.
- PSI Magnet: It’s only useful for absorbing energy-based attacks. A bit niche, but can come in handy if your Lucas amiibo happens to fight an opponent that uses a lot of energy projectiles.
We’ve talked about off-stage a bit already, but to summarize once again: it’s risky, so you probably shouldn’t teach your FP to gimp. There are a few other moves to avoid, and these include PK Freeze, PK Thunder, and up smash. Lucas’s AI can’t learn to fully charge and aim PK Freeze; if you try to teach it to anyway, you’ll find that it uses the move uncharged and at inappropriate times. PK Thunder is a bit too slow to be able to harass human players off-stage, so you’ll have to stand at the ledge and wait instead of edgeguarding. And finally, up smash is too slow to be a consistent aerial punish (though it is very effective against other FPs).
Thanks very much for reading to the end! If you have any questions during training, you’re always welcome to join our Discord server and ask. Once your Lucas amiibo is fully trained, it’s time to send him to a tournament! If you want to learn how, please check our Powersaves guide or mobile backup guide (depending on which devices you have available). If you like what you read today, we greatly appreciate donations to help keep the site running! Until next time — happy training!
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