Super Smash Bros. Ultimate – Incineroar amiibo Guide

Say hello to Incineroar, the uncontested best Figure Player in Super Smash Bros. Ultimate. The Heel Pokémon is currently the only fighter to be universally banned from competitive tournaments, and it’s for a good reason, too: its side special, Alolan Whip, absolutely shreds AI opponents. Incineroar isn’t quite as strong against human players, but it’s still a powerful Raid Boss that can strike fear into the hearts of the unprepared. If you’d like to read more about Incineroar’s metagame history, you can do so over at its wiki page. Otherwise, let’s jump right into today’s training!

Spirits

If you’re looking to equip your FP with a Spirit team, you should do so as soon as possible. When given to an FP, Spirits automatically adjust its training data, so it’s best to get them all set up when the FP is still at an early level. To learn more, read our in-depth Spirits guide before you continue!

In descending order of viability, Super Armor, Armor Knight, and Great Autoheal are excellent bonuses to use on Incineroar. If you choose to run Armor Knight, use Trade-Off Ability ↑ to fill the third slot. Do note that all of these bonuses (except for Trade-Off Ability ↑) are banned from most tournaments. Also note that Incineroar itself is banned from most tournaments, so you’re free to go wild with its bonus effects if you just want to train a Raid Boss instead.

With a setup of Physical Attack ↑, Side Special ↑, and Hyper Smash Attacks, the power of Incineroar’s Alolan Whip is boosted to nuclear levels. This build is ideal for competitive-trained Incineroar FPs, who are trained to rely on Alolan Whip. If you’re going the Raid Boss route, Move Speed ↑ is a must. You could also try Physical Attack ↑,  Air Attack ↑, Air Defense ↑, or even Floaty Jumps! For stats, you can either keep them balanced (2100 / 2100) or lean more heavily into attack (2500 / 1700). Make sure the FP’s Spirit-type is Neutral.

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Competitive Training

Incineroar is rather easy to train, especially when you’re trying to raise one that would perform well in a tournament setting. For starters, you’ll have to mirror match your Incineroar amiibo until it reaches Level 50. At early levels, attack it with the moves listed below. By the time it reaches Level 15 (give or take a few levels), it’ll start to use attacks of its own, and it’s during this time that you should purposefully get hit by ones you want it to use. If you see your FP winding up to use Alolan Whip, walk over and get hit by the attack! Speaking of walking, you’ll need to do just that during training. Don’t run! Incineroar should also stay on-stage at all times, as its recovery is poor and the AI sometimes uses Alolan Whip and Cross Chop out of order. Here are all the moves you should use during training, sorted in descending order of priority:

  • Alolan Whip: This right here is the single strongest move in the entire amiibo metagame. When Incineroar uses Alolan Whip, AI opponents only “see” its startup, and often don’t know to move out of the way in time. Upon grabbing an enemy, Incineroar’s AI will always properly time its Alolan Whip and get the high-damage version of the move. There are two exceptions to this: when Incineroar grabs a foe close to the top blast line, it’ll toss it upwards; and when Incineroar grabs a foe off-stage, it’ll purposefully fail the move. Use a ton of Alolan Whip during training, and do your best to get the timing right (even though the FP will teach itself the proper timing even if you mess it up). You’re mostly going to want to use Alolan Whip while grounded, but you can mix in a few aerial ones too.
  • Down smash: This move is actually Incineroar’s best smash attack! It’s most effective when used at the ledge, as it covers neutral getups and getup rolls. Not to mention its jumping hitbox confuses other FPs for a moment. Use down smash at the edge of the stage when your FP is trying to recover!
  • Up air: It’s entirely possible to train a strong Incineroar that only uses down smash and Alolan Whip. Up air, then, is kind of like icing on the cake. If you want, you can use it to juggle your FP a few times when it’s above you.
  • Up smash: And then you can finish that juggling string with a powerful up smash. Alternatively, you can just use up smash (on its own, without a prior up air juggle) against your FP when it’s in the air.
  • Grab & throws: At high percentages, Incineroar’s forward and back throws serve as excellent kill moves. Use them at the ledge for extra power and utility!
  • Neutral aerial: If your FP launches you upwards, you can use a neutral air right before landing to secure a safe spot. Only use this move to land. You want to stay grounded, so no short hop aerials!

Additionally, you can work in a tiny bit of jab, forward tilt, and down tilt. Moves to avoid? Everything not listed above! Incineroar really only needs Alolan Whip and down smash, and then our other move suggestions are just rounding out his kit. As a quick reminder, don’t go off-stage, as Incineroar’s AI often uses Cross Chop and then Alolan Whip even though it should be using them in the opposite order.

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Raid Boss Training

Where a competitive-trained Incineroar FP should rely on Alolan Whip, a Raid Boss one should rely on everything but Alolan Whip. Indeed, an optimal Raid Boss Incineroar uses much more of its moveset in comparison, making this training style ideal for those not interested in tournaments. To be clear, you’re allowed to dash and jump as often as you want while raising a Raid Boss. It’s only competitive FPs that you want to have walking instead of running. Incineroar should stay on-stage whenever possible, as its recovery is weak and highly exploitable — especially by human opponents. Here are all the moves to teach your FP during training:

  • Forward tilt: A single-strike chop that inflicts good damage. This is actually the strongest forward tilt in the game, and it’s even stronger if you use it right at the ledge.
  • Neutral attack: Effective when used after a parry. When attacking with jabs, be sure to use all three hits of the combo.
  • Grab & throws: Each and every one of Incineroar’s throws are useful. Down throw can combo into a neutral air or neutral special, and up throw can link into an up air chain. Its forward and back throws are extra strong, so use these as kill throws at later percentages!
  • Back aerial: This move is incredibly strong, and can either be used while falling or out of a short hop to KO starting at about 90%.
  • Forward aerial: One of Incineroar’s fastest aerial moves. Same deal as above, except it’s better for racking up damage than it is KOing.
  • Down tilt: Incineroar’s primary combo starter. It can link into a jab, a grab, a forward air, or up air. Down tilt is highly versatile, and is essential to the success of any Incineroar Raid Boss.
  • Up tilt: Fast, strong, and good for juggling. After using an up tilt or two, you could follow up with an up air, up smash, or neutral air.
  • Up aerial: This attack can combo into itself over, and over, and over again. It’s important for juggling, so use it often!
  • Neutral aerial: Outside of combos, it’s kind of outclassed by Incineroar’s other aerial moves, but you can use this one to land every once in a while!

You can also sprinkle in a tiny bit of forward smash and up smash to KO. Mix in a bit of down smash at the ledge, too! And finally, you might consider using the smallest bit of Alolan Whip as a neutral option. It’s not one to be spammed, as humans will quickly adapt if your FP starts “whipping” too often. As mentioned before, Incineroar should stay on-stage for the best possible result. But if you really want to go off-stage, only use down air to gimp.

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Wrap-Up

Compared to other characters, Incineroar is relatively easy to train. Its game plan is straightforward and its powerful kit allows it to stomp most opponents with ease! It’s still very possible to have trouble training Incineroar, though, so don’t feel bad if it doesn’t work out right away. If you’ve got questions that haven’t been answered here, feel free to drop by our Discord server and ask! If you manage to find a tournament that allows Incineroar, you can read our Powersaves guide or mobile backup guide to learn how to enter. We also appreciation donations to help keep the site up and running. Thank you so much for reading! Until next time — happy training!

If you would like to read more amiibo training guides, please follow this link.


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3 thoughts on “Super Smash Bros. Ultimate – Incineroar amiibo Guide”

    1. No amiibo can actually counter Incineroar on a consistent basis unfortunately. There’s only two characters who – when trained very specifically – don’t always lose. Mii Gunners that use either Gunner Missile or forward smash have a decent chance of winning, and Ridleys that use a combination of strong attacks and their own command grabs can do OK too. But these two characters don’t counter Incineroar by any means; Incineroar still generally has the advantage against them. It’s just that that advantage isn’t as high as it would be against other characters.

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