Wolf is one of three Star Fox characters in Super Smash Bros. Ultimate. Unfortunately, he didn’t appear in Super Smash Bros. 4, so his amiibo figure wasn’t released until recently. Somehow, Wolf suffers from even smaller tournament representation than Fox and Falco, despite his comparatively higher position on our tier list. We aren’t really sure why Wolf isn’t getting the representation he so deserves, but we do know this: he’s a strong contender with lots of potential. If you’d like to learn more about Wolf’s metagame history, you can do so over at his corresponding wiki page. Otherwise, let’s jump right into today’s training!
If you’re planning to equip your Wolf amiibo with a Spirit team, you should do so before you start saving training data to it. Then, once it’s been equipped with its finalized stats and bonuses, you can start playing matches against it! We’ve also got an in-depth Spirits guide available in case you want to learn more about how they work in this game. Of course, if you don’t want to give your FP a Spirit team, you can skip ahead to the next section instead.
Super Armor works well on Wolf. He’s got lots of firepower throughout his moveset, but some of his attacks are a tad sluggish so that extra knockback resistance can come in handy. As usual, Armor Knight is another solid choice, especially when paired alongside Trade-Off Ability ↑ for loads of extra stat enhancements. Do note that these bonuses are banned in competitive tournaments, so if you’re looking to enter one that follows our ban list, you’ll have to look for alternatives.
Some alternatives you could use are Physical Attack ↑, Hyper Smash Attacks, and Neutral Special ↑. For those planning to raise a Raid Boss, you could go with Physical Attack ↑, Move Speed ↑, and Strong Throw instead. Feel free to experiment with more niche options such as Instadrop, Landing Lag ↓, Floaty Jumps, or Hothead Equipped. For stats, you can either go balanced (2100 / 2100) or lean more heavily into attack power (2500 / 1700). Make sure the FP’s Spirit-type is Neutral.
Wolf’s optimal competitive playstyle is a mixture of walking, parrying, shield flickering, and staying on-stage at all times. This means you should never dash or jump (other than to recover) during the matches you play. For the best possible result, fight your Wolf amiibo while playing as Wolf, and do so on Ω- or Battlefield-form stages. Below is a list of attacks you should use against your FP. When it reaches Level 20 – give or take a few levels – you should start purposefully getting hit by attacks you want it to use later.
- Forward tilt: This move is among the stronger forward tilts in the game. Use it against your FP at close range — just walk up and attack! Fun fact: even though Wolf has four fingers, his forward tilt only shows three claw trails instead of four.
- Blaster: One of the best projectiles any FP has access to. It single-handedly invalidates a respectable portion of the cast, making it vital to Wolf’s success. When attacking with Blaster, only do so from a distance.
- Up smash: Incredibly strong when used after a parry. Though its KO power is somewhat lacking, it can scoop up opponents and launch them into the air. Try using up smash against your FP when it’s above you, or after perfect shielding one of its attacks. Speaking of which, if you happen to equip a Spirit team with three Easier Perfect Shield Support Spirits, parrying will become much easier!
- Down smash: Its extreme power and speed make this move a great option. When your FP is launched off-stage, walk up to the ledge and try to intercept its recovery with a well-timed down smash. You could also use down smash as a neutral option after a parry or to intercept a roll.
- Dash attack: As we’ll mention below, a dash attack can be used after a down throw when your FP is at low damage. It can also infrequently be used by itself to great effect! When using dash attack, start running, immediately input the attack, and then go back to walking again.
- Grab & throws: Wolf boasts a versatile grab game! He can combo his down throw into a dash attack at low to mid percentages, or he can instead opt to use an up throw to start an up air juggle. At high percentages, his back throw can KO lightweight opponents, and his forward throw sends enemies at a favorable angle — especially when used at the edge.
- Neutral aerial: When your FP launches you upward, you can occasionally use a neutral aerial to secure a safe landing. This move isn’t really used for anything else. Only use it to land!
- Up tilt: Up smash is generally the superior option to catch landings, but up tilt works too! It’s much faster, but its hitbox is rather small and tends to whiff. Make sure you place a higher emphasis on up smashes than up tilts.
- Forward smash: This snappy punch deals loads of damage and even higher knockback. To compensate, its startup is rather long and the attack range is nothing to write home about. Use forward smash sparingly during training.
- Forward aerial: Every now and then, you can use a forward aerial to land instead of a neutral aerial. Neutral air is usually the better option for consistency, but forward air’s extra range makes it worth mixing in.
- Down aerial: No off-stage! Instead, you’ll want to use down air as an infrequent landing option. It does suffer from slightly high startup lag, but it’s still well worth using nonetheless.
- Back aerial: Same deal as above — for the most part. When your FP grabs the ledge, you can try and read its getup jump with a full hop back aerial. If it works out, the resulting attack is really strong!
- Up aerial: Mostly useful after an up throw, but it can occasionally be used on its own to catch landings instead. Definitely prioritize up smash, though, as that move is more powerful.
- Neutral attack: A good get-off-me move that Wolf can use after a parry. If you happen to perfect shield one of your FP’s attacks and said FP is right next to you, you could respond with a full-hit jab combo. You’re probably better off just using up smash, but you’re welcome to sprinkle in some jabs as well.
There are four moves you should avoid at all costs: down tilt, Wolf Flash, Fire Wolf, and Reflector. In the case of Wolf Flash and Fire Wolf, you should only ever use them to assist your recovery. As a reminder, you should remain on-stage at all times, as Wolf’s recovery is far too exploitable to be worth taking a risk. If you want to learn even more about competitive amiibo training, feel free to read our general training guide whenever you’ve got a spare moment.
Raid Boss Training
Raising a competitive Wolf amiibo can be tough, as trainers are required to exercise restraint. No running, no jumping, and no off-stage is the optimal playstyle, and it’s sometimes difficult to follow those rules at all times. If you’d rather train a Raid Boss, good news: you’re welcome to run and jump around as often as you’d like! You should still stay on-stage while training, as Wolf’s recovery is extremely vulnerable. You can choose to either play stock or timed matches to level up your FP. As you fight, use the following moves:
- Neutral attack: One of Wolf’s fastest moves, and it deals decent damage to boot. You can use this after a parry or when your FP gets too close.
- Down tilt: Much more useful on a Raid Boss than it is on a competitive-trained FP. It’s fast and can KO at high percentages; additionally, it has a chance to trip opponents!
- Grab & throws: Be sure to grab and toss your FP frequently during training. At low percentages, you can combo a down throw into a dash attack. At medium percentages, switch over to up throw into up air combos. At high percentages, try and KO with back throws!
- Forward tilt: Its high power and lasting hitbox make this a great move to focus on. Use it at close range for best effect!
- Up tilt: This is actually quite strong despite its status as a tilt attack. Use this to catch your FP’s botched landings.
- Neutral aerial: Speaking of landing, you can use neutral air to secure a safe one when you’re in the air. Use it out of a short hop every once in a while too!
- Forward aerial: One of Wolf’s faster aerial moves, and certainly one worth using. It works out of a short hop or close to the edge to keep your FP at bay.
- Back aerial: It’s a tad slow relative to Wolf’s other aerials, but packs even greater power. If you can smack your FP with a well-timed back air at the edge, chances are it’ll either be KO’d or launched too far away to be able to recover.
- Up aerial: Wolf’s strongest aerial juggling tool. Attack with up air over and over to rack on damage.
- Up smash: Especially strong out of shield, and this is thanks to its surprisingly wide horizontal range. If you happen to use an up smash against your FP while it’s at a low damage percentage, you can move in and rack on additional damage with repeated up airs.
- Blaster: This move is a bit riskier to teach a Raid Boss. If you use Blaster too many times, the AI will learn to use it even at close range, which can spell doom if the opponent jumps over the projectile and intercepts with an aerial. Use a tiny bit of Blaster from afar, and don’t worry about attacking with the bayonet’s hitbox.
Furthermore, you can sprinkle in a small amount of forward smash, down smash, and Reflector. When using Reflector, you’re welcome to use it for a brief moment as a close-up attack. At later levels, you can also use it to reflect your FP’s Blaster projectiles. Steer clear of Wolf Flash and Fire Wolf at all costs! Don’t try to get flashy with off-stage Wolf Flash meteor smashes; FPs don’t like doing risky things like that, plus the attack rarely actually connects. It’s okay to use Wolf Flash and Fire Wolf to recover — just don’t use them offensively.
Thanks so much for reading! Compared to some other fighters, Wolf’s optimal training strategy actually includes a good portion of his moveset. That’s a nice change of pace compared to characters like Shulk or Marth, isn’t it? As always, if you have any questions that weren’t answered here, feel free to join our Discord server to ask as many questions as you want. If you want to learn how to participate in online tournaments, please read our Powersaves guide or mobile backup guide. Finally, we appreciate donations to keep the site up and running. Until next time — happy training!
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