Super Smash Bros. Ultimate – Jigglypuff amiibo Guide

Super Smash Bros. 4 was not kind to Jigglypuff. Unlike every other fighter in that game, it was never buffed or nerfed via post-launch updates, and this eventually led to its labeling of “worst character”. Things weren’t much better for its Figure Player, either. The amiibo Buff made shield breaks rather common, which meant metagame titans like Bowser and Little Mac could simply shatter Jigglypuff’s shield and KO it within a few seconds. Fortunately, Super Smash Bros. Ultimate has shown the Balloon Pokémon a bit of compassion. It’s actually high-tier now — albeit in a very specific format! Before we continue, you can read more about Jigglypuff’s metagame history by viewing its wiki page. Otherwise, let’s jump right into today’s training!

Special thanks to gamer for contributing Jigglypuff’s training information!

Spirits

If you plan on giving your FP Spirits, we would recommend doing so at Level 1. If you don’t want to give it Spirits, that’s fine too! If your FP is already Level 50 and you want to give it Spirits for the first time, that’s not a problem either. Just be prepared to play a few rounds against it to brush up its training. We’ve also got an in-depth Spirits guide in case you want to learn more about how they work in this game.

With Spirits on, Jigglypuff becomes incredibly threatening, and this is because the Instadrop Spirit effect true combos into Rest at any percentage. Let’s break that down for just a moment: if Jigglypuff is above its opponent in any capacity, it has access to its most powerful kill move. That’s scary! Pair Instadrop with either Down Special ↑ or Physical Attack ↑ for maximum power. This setup works well both on competitive FPs and Raid Bosses.

There are some tournaments out there that choose to ban Instadrop, so we’ve got to include other options here as well. Physical Attack ↑, Neutral Special ↑ (yes, you read that right), Hyper Smash Attacks, and Toss & Meteor are all viable on competitive-trained FPs. For a Raid Boss, try using Physical Attack ↑, Move Speed ↑, and Landing Lag ↓ instead. For stats, you can either keep them balanced (2100 / 2100) or lean more into defense (1700 / 2500). Make sure your FP’s Spirit-type is Neutral!

2020062112071900-0E7DF678130F4F0FA2C88AE72B47AFDF

Competitive Training

For the best possible result, don’t run (just walk instead) and don’t go off-stage (just wait at the ledge instead). An optimal competitive Jigglypuff actually stays almost entirely grounded. When you see the recommended moves, you might laugh, but tournament results have proven that they work! Without further ado, here’s your recommended-move list:

  • Rollout: That’s right. Charge up a Rollout and then hit your FP with it! This is Jigglypuff’s strongest neutral option. It works well because Ultimate’s AI only checks for the startup hitboxes of an opponent’s move, and so they don’t always see Rollout coming their way. The move is also effective against blocking and perfect shielding, which makes it that much more valuable. Use Rollout very often!
  • Dash attack: You’re going to want to keep running to a minimum when training Jigglypuff, but you can make an exception to use its dash attack. Start running for a moment, use the attack, and then go right back to walking. Jigglypuff’s dash attack has high priority and above-average range, making it an excellent neutral option.
  • Forward smash: It’s much stronger than Jigglypuff’s other moves, and it’s got respectable KO power to boot. Jigglypuff jumps forward while using this attack, which makes its range deceptively high. Forward smash is one of your main KO options alongside Rollout.
  • Forward tilt: A small kick that can be used against your FP if it winds up too close to you. Minor damage and short range, but worth using nonetheless.
  • Up smash: Here’s your go-to aerial punish. Use it against your FP as it tried to land, and then attack it with some up airs (if possible)!
  • Down tilt: Your go-to edgeguarding option. When your amiibo is launched off-stage, walk up to the ledge and try to hit it with down tilts. Its launch angle makes recovery difficult for some fighters!
  • Up tilt: This move can actually KO at high percentages, and it has a fast startup. Use this against your FP when it’s directly behind you.
  • Neutral aerial: Jigglypuff’s best landing tool. At low percentages, it can combo into a dash attack, and this can help it rack on much-needed damage.
  • Pound: Best used at the ledge. It’s got a lingering hitbox and deals extra damage against shields, making it especially useful!
  • Down aerial: Situationally, this move can link into a Rest. Don’t use too many landing down airs, because we want the FP to prioritize neutral aerial for its landings.
  • Back aerial: Jigglypuff’s strongest aerial kill move. You can use it while landing or just out of a short hop to best effect.

Down smash and forward air are rather outclassed, so avoid using or getting hit by these moves during training. There are also a few moves that are neither recommended nor not recommended, so you’ll need to decide whether or not you want to use them. Sing is actually useful in some matchups, as most competitive FPs stay grounded at all times. If Jigglypuff misses, it’s left vulnerable, so if you don’t want to take that risk then you should avoid Sing entirely. If your FP has Instadrop equipped, you might be better off using the Raid Boss section instead, as its playstyle is going to be more aerial. If your FP does not have Instadrop equipped, you can still use Rest every so often, albeit very rarely. You can also mix in some grabs. There are a lot of choices to make here!

2020062112121900-0E7DF678130F4F0FA2C88AE72B47AFDF

Raid Boss Training

If you’re looking to train the strongest Jigglypuff out there, your best bet is to train it while playing as Jigglypuff yourself — even if you aren’t good with the character. Mirror match the FP until it reaches Level 50, or until you’re satisfied with its behavior. In the case of the latter, you can switch its learning off and level it up some other way in the background. Stay on-stage at all times, and use the following moves during training:

  • Neutral aerial: Even in the Raid Boss world, FPs should rely more heavily on ground moves than aerial ones. Jigglypuff is the exception, though, as its ground moves…aren’t very good. Neutral air is one of its best neutral options and should be used out of short hops or just to land.
  • Forward aerial: You can also mix in some forward airs so that neutral air doesn’t stale as quickly. Keep in mind that neutral air has a larger hitbox, which generally makes it a better choice.
  • Grab & throws: Jigglypuff’s grabs are nothing special, but they’re still necessary so the FP can get past opponents who shield a lot. When grabbing your FP, just toss it towards the nearest edge.
  • Pound: When using Pound, only do so in the air, kind of like as a landing option! It deals extra damage to shields, which will help the Raid Boss more easily deal with block-happy opponents.
  • Up tilt: When your FP lands and is behind you, you can attack it with an up tilt or three. You can then follow up with an up air or up smash!
  • Up smash: You can use up smash to start an up air juggle or you can sometimes use it out of shield to rack up damage or KO. Its range is rather short, though.
  • Forward smash: Jigglypuff’s grounded KO moves are a bit slow, and forward smash is no exception. Still, it’s just about all we’ve got, so use a few forward smashes against your FP as it levels up.
  • Rest: If your FP has Instadrop equipped, Rest is a must. Attack your FP with Rest several times during training, and by the time it reaches Level 43, it’ll be able to true combo Instadrop into Rest. Another note: try your best to purposefully get hit by Rest when your FP decides to use it. If your amiibo does not have Instadrop, only use Rest once or twice during your entire training section. It’s too risky without Instadrop available. You could use a landing down air to combo into Rest, but that’s risky as well.
  • Neutral attack: Incredibly weak, but can be used infrequently to rack on a tiny bit of additional damage. Don’t use this move too many times in a row.

You can also add in a small amount of forward tilt and down tilt. In terms of moves to avoid, there are just two; Rollout and Sing. Rollout works well against AI opponents because they usually can’t get out of the way in time, but a human opponent will almost always be able to dodge it. If you want to learn even more about FP learning, check out our general training guide at your convenience!

2020062112150700-0E7DF678130F4F0FA2C88AE72B47AFDF

Wrap-Up

Overall, Jigglypuff is a decent contender in amiibo tournaments. It might take some time for it to come to fruition, but its…varied kit can certainly take unprepared opponents by surprise. If you have any questions that weren’t answered here, feel free to join our Discord server and ask away! If you’re ready to enter a tournament, you can read our Powersaves guide or mobile backup guide to learn how to get started. We also appreciate any and all donations to keep the site up and running. Until next time — happy training!

If you would like to read more amiibo training guides, please follow this link.


crest

Post a Comment