How to train a Wario amiibo in Super Smash Bros. Ultimate

In Super Smash Bros. 4, heavyweight fighters often translated to powerful Figure Players. In Super Smash Bros. Ultimate… heavyweight fighters also translate to powerful Figure Players. Some things never change! It makes sense, then, that Wario’s placement in both metagames is rather similar. He’s quick, has a decent recovery, and is of course very strong. If you want to learn more about Wario’s metagame history, feel free to read his wiki page. Otherwise, let’s jump right into today’s training!

Special thanks to fammydamammy for contributing Wario’s training information!

Wario amiibo guide


There are two types of amiibo trainers: Spirits trainers and vanilla trainers. Most online tournaments are vanilla-only, which means your FP cannot have any stats or bonus effects. The recently-popular Raid Boss-type amiibo generally utilize Spirits, but can’t be entered in competitive tours. Vanilla amiibo are more easily defeated by human opponents but can participate in tourneys. The choice is yours! You can read more about Spirits over at our indepth guide. In the meantime, here are some bonus builds that work well on Wario:

  • Banned bonuses: Wario’s best Spirit effects are Super Armor and Armor Knight. In the case of the latter, fill the third slot with Trade-Off Ability ↑ and you’re good to go! Its 30% damage penalty poses little risk to a heavyweight fighter like Wario, so it’s well worth the Spirit slot it occupies.
  • Tournament-legal bonuses: If you’re entering a Spirits tourney that follows our ban list, you can pick any three bonuses from the following list: one or two Physical Attack ↑ skills, Air Defense ↑, Move Speed ↑, Critical-Health Stats, or Trade-Off Ability ↑ (on its own, without Armor Knight).
  • Raid Boss bonuses: Raid Boss-type FPs generally prefer to focus on movement bonuses, so if you’re trying to raise one, use a setup of Physical Attack ↑, Move Speed ↑, and Landing Lag ↓.

Wario can make use of two particular stat spreads; a balanced one (2100 / 2100) or one that leans into attack power (2500 / 1700). Regardless of the build you choose, make sure your FP’s Spirit-type is Neutral before you start training it. If its Spirit-type isn’t Neutral, feed the FP a bunch of Neutral-type Primary Spirits to change it back.


Competitive Training

Perhaps you know the drill by now: when training FPs, you should avoid running, taunting, and charging smash attacks. If you peek at the move list below, you may notice a concerning lack of Wario Waft; this is because the move is hard-coded to an extent, so the FP will automatically unleash its gas when fully charged. As we’ll mention in a moment, you can choose to keep Wario on-stage or teach him to edgeguard; either works! In the meantime, here’s a full explanation of every move you should use as you fight against it:

  • Forward tilt, down tilt, and forward smash should be rotated at close range. When using down tilt, combo into a dash attack afterwards. Overall, you should be using forward tilt 60% of the time, down tilt 30% of the time, and forward smash 10% of the time when you’re close to your FP.
  • Up tilt should also be used when your FP is right next to you. It links into itself, and can eventually start a chain of up airs. Once you’ve got this combo going, attack your FP with as many consecutive up airs as you can!
  • Chomp can also be used at point-blank range. In this game, the move actually recovers some of Wario’s health in addition to dealing damage.
  • Mix in some grabs as well. When grabbing your FP, use an up throw and then follow up with a bunch of up airs.
  • Up smash should be used to catch landings. Since Wario enlarges his head for this move, it’s got a bit more range than you might think!
  • Back air and down air are your primary landing options. From a distance, you can also mix in some dash attacks, and when you do, try to connect the strong hitbox at the beginning of the move.

If you’d like your Wario FP to go off-stage, teach it to edgeguard with its forward and down airs first and foremost. Wario can usually make it back unharmed between Wario Bike and Corkscrew, so edgeguarding is often worth the risk. If you’d prefer to avoid the possibility of your FP getting gimped, you can teach it to stand at the edge and intercept the opponent with forward tilt or Chomp. If you want to know more about how amiibo learn in this game, check out our general training guide!


Raid Boss Training

We’ll start by mirror matching your Wario amiibo for a while! You can either battle it the full way and wait until it reaches Level 50, or you can save yourself a bit of time by switching its learning off after it reaches Level 35. Since you’re training a Raid Boss in this case, you’re free to run and jump around as often as you like — you only want to avoid running when you’re training a competitive FP for tournaments. Off-stage play is rarely recommended for Raid Bosses, but Wario’s recovery is versatile, so if you really want to teach your FP to gimp, go for it! Here’s a full list of moves to use:

  • Down tilt combos into itself, an aerial, or a dash attack. Use it often at close range, and mix in some forward tilts too while you’re at it. Neutral attack can be used at point-blank range.
  • Grab and throw your FP frequently. At low percentages, use an up throw and then start doing up air juggling combos. At high percentages, you can use back throw to KO!
  • Back air and neutral air can be used to land and as general damage-rackers. Forward air should be used off-stage (if you’re willing to take the risk) and up air should be used repeatedly to juggle your FP. Down air can also be used off-stage, and should be your lowest-priority air attack.
  • Up tilt can link into itself a few times and set up for up air juggles! Use it decently often at close range or to catch your FP as it lands.
  • Dash attack and forward smash can be sprinkled in as well. Only use a few of each. Up smash is okay too, but it’s got a lot of lag. Down smash, however, is not okay.

Do not use Wario Bike. As soon as the AI gets a taste of its bike, it has a chance of becoming spammy. Wario is highly vulnerable while riding his motorcycle, as he cannot shield or dodge. He can taunt, though, so make of that what you will. We mentioned this in the last section, but just in case you didn’t see: you don’t have to use Wario Waft; the AI learns to use it on its own, though its usage of said move is not particularly impressive.



Thanks so much for reading! Wario might be a popular character within the Super Mario series (and he is), but he still doesn’t have a ton of representation in this game. He does have a dedicated trainer or two, though, so it’s safe to say we’ve figured out his game plan! If you have any questions during training, feel free to join our Discord server and ask! You can also check out our tour entry guide to learn how to participate in online tournaments. We also greatly appreciate donations if our guides have helped you. You can also check out our Patreon page if you’d like. That’s a lot of also’s! Until next time — happy training!

If you would like to read more amiibo training guides, please follow this link.


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