Ever since the old days of Super Smash Bros. 4, Mii Brawler has been the least represented of the three Mii Fighters. It’s a shame, too, because Mii Gunner and Mii Swordfighter are considered top-tier in this game. Fortunately, Mii Brawler’s potential was explored and unlocked over time, and it now resides in the mid-high section of our tier list. For more information on Mii Brawler’s metagame history, read its corresponding wiki page. Otherwise, let’s jump right into today’s training!
Special thanks to fammydamammy for contributing Mii Brawler’s training information!
If you’re looking to equip your FP with a set of Spirits, we recommend doing so as soon as possible. When you “feed” a Spirit to an amiibo, its personality and move priorities are automatically shuffled around. This waters down any training the FP might have had, so we want to prevent this from happening by giving it its full Spirit team before we start training it. For more information, check out our full Spirits guide. In the meantime, here are some specific Spirit builds for Mii Brawler:
- Banned bonuses: You really can’t go wrong with Armor Knight and Trade-Off Ability ↑. Mii Brawler really enjoys the benefits of its increased attack and defense stats, and its movement speed will be left intact to slightly extend its recovery. Super Armor and Great Autoheal are solid choices too, but do note that all three of these bonuses (with the exception of Trade-Off Ability ↑) are banned from competitive play.
- Tournament-legal bonuses: If you’re training a competitive FP to enter tournaments, an alternative Spirit setup you could use is Physical Attack ↑, Foot Attack ↑, and Floaty Jumps. With this build, Mii Brawler’s attack power will increase by 1.1x or 1.2x (depending on the move it uses). Furthermore, Floaty Jumps will decrease its falling speed, which in turn increases its recovery potential! You can also opt to run Shield Damage ↑ over Foot Attack ↑, as it increases the power of Head-On Assault as a landing option.
- Raid Boss bonuses: If you’re training a Raid Boss, the same setups as above work just fine — just don’t use Shield Damage ↑, because Head-On Assault isn’t very good against human players. If you need a specific setup to use, though, try Physical Attack ↑, Move Speed ↑, and Landing Lag ↓.
For stats, you can either keep them balanced (2100 / 2100) or lean more into defense (2000 / 2200). Make sure the FP’s Spirit-type is Neutral. A quick note here: we’ll go over the best custom moves to use in our competitive training and Raid Boss training sections.
As always, you’ll want to mirror match your FP as it levels up. But Mii Fighter FPs take this a step further: in addition to mirror matching it, you’ll also need to equip the exact same special moveset. For a competitive FP, the best custom moves to use are Flashing Mach Punch, Suplex, Soaring Axe Kick (if using the Floaty Jumps Spirit effect) or Helicopter Kick (if the FP is not using the Floaty Jumps Spirit effect), and Head-On Assault. Be sure to walk while training — don’t run! If your FP has the Floaty Jumps Spirit, you’re welcome to go off-stage to edgeguard. Otherwise, keep Mii Brawler on-stage at all times. Here are all the moves you should focus on during training:
- Flashing Mach Punch is one of Mii Brawler’s main options. Its initial hitbox is long-lasting, and the actual attack strikes opponents several times before following up with a powerful uppercut at the end. Use lots of Flashing Mach Punches during training!
- Suplex has a short range and can’t KO, but is an excellent option nonetheless that should be used alongside Flashing Mach Punch. Use it when your FP is a short distance away!
- Down tilt is a quick close-up move that launches opponents upward to allow for follow-ups. These follow-ups are hard-coded, though, so all you need to do is hit your FP with a single down tilt and then do nothing else afterward.
- Up smash is Mii Brawler’s strongest smash attack. It’s an excellent anti-air, and should be used both up-close and to catch your FP when it lands. All in all, when your FP is close to you, you should use Flashing Mach Punch 40% of the time, up smash 40% of the time, and down tilt 20% of the time. As mentioned before, Suplex should be used at a short distance rather than at point blank. Forward smash and down smash can be mixed in as well, but to a much lesser extent.
- Dash attack is another infrequent option that can be mixed in every so often. You’ll want to walk instead of run wherever possible, so when you use a dash attack, burst into a dash, use the move, and then go right back to walking
- Head-On Assault is a great landing option, despite its high startup! Other FPs often can’t react to this move in time, so when your FP launches you upward (which will happen more often at later levels), you can occasionally land with Head-On Assault. Neutral air can be used to land as well.
As we mentioned earlier, if your FP has Spirits and one of them is Floaty Jumps, then it can afford to go off-stage to edgeguard. When you do, attack with neutral air or down air. If your FP does not have Floaty Jumps or is simply vanilla (no Spirits at all), you have to teach it to stay on-stage because its recovery is highly exploitable otherwise. As a general heads-up, be careful changing your FP’s custom moves midway through its training; for example, if you switch Suplex to Onslaught, the AI will use Onslaught in exactly the same manner it used Suplex. That doesn’t work so well, so it is most likely in your best interest to stick with our recommendations throughout your training.
Raid Boss Training
Before you begin, make sure you’re playing as a Mii Brawler with the exact same special moveset as your FP. The best custom moves for a Raid Boss are Flashing Mach Punch, Suplex, Soaring Axe Kick, and either Head-On Assault or Counter Throw. That being said, an optimal Raid Boss Mii Brawler actually doesn’t use any of these special moves; we’re just equipping it with the best build in case the AI decides to go against the grain and use one anyway. Mirror match the FP until you’re satisfied with its training, and then switch its learning off and level it up to 50 some other way. Here are the best moves to focus on:
- Neutral attack, forward tilt, and down tilt should all be used at close range. Down tilt can combo into another tilt attack, a neutral air, or a forward air at low percentages.
- Mii Brawler needs to mix in some grabs to be able to beat human players who shield a lot. Its forward throw is strongest; otherwise, you can use up throw to get the FP into the air and then juggle it around a bit with up tilt and up smash.
- Neutral air, forward air, and back air can all see some use, either out of a short hop or full hop.
- Up tilt and up smash should be used to juggle. A small amount of forward smash and down smash can be mixed in as well.
If your FP has the Floaty Jumps Spirit effect, you could maybe teach it to go off-stage, but it’s a definite risk when you factor human players into the equation. You’re likely better off training Mii Brawler to stay on-stage, but if you want to add some excitement into its game plan in the form of edgeguarding (with neutral air, forward air, and down air), that should be fine as long as you’re careful.
Mii Brawler was once the king of underrated picks in competitive amiibo training. Only a few dedicated trainers have ever experimented with the character, but that’s all it needed to rise up on our tier list! If you have a question during training that wasn’t answered here, feel free to join our Discord server and ask it! If you want to learn how to enter a tournament, you can check out our Powersaves guide or mobile backup guide to learn more. If our guides have helped you, we also have a Patreon and a donation box that we’d appreciate you checking out. Until next time — happy training!
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